Elemental Spell VFX - 100 Stylized Magic Effects
Volthera Studio
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100 stylized, hand-painted spell effects for URP: six elements with a full 13-effect spell kit each, plus 22 gameplay effects. Plain Shuriken prefabs.Elemental Spell VFX gives your game a complete, consistent set of stylized magic: 100 ready-to-use effects with crisp painted shapes, cel-shaded color bands and dissolve-style fading.Six elements, Fire, Ice, Lightning, Nature, Dark and Holy, each come with the same 13 effect types, so every element has a full spell kit:Projectile · Impact · Cast · Slash · Beam · Nova · Area of Effect · Barrage · Wall · Status · Buff Aura · Pickup · UltimateOn top of those come 22 gameplay effects: Heal, Shield, Revive, Level Up, Attack Up, Defense Up, Haste, Cleanse, Poison, Stun, Sleep, Confuse, Critical Hit, Death, Dash, Spawn, Summon Circle, Portal, Teleport (departure and arrival), Loot Drop and Waypoint.Every effect is a standard Shuriken ParticleSystem prefab with no runtime scripts. Drop it into a scene or instantiate it from code. All values are normal Inspector values, so you can recolor and tweak anything. Color comes from the particle colors (the textures are grayscale), which makes making new variants quick.A demo scene with an effect browser is included.** It has search, category tabs, replay and slow motion, a stand-in caster and target, and per-effect camera framing.Key features100 stylized spell effects as prefabs6 elements × 13 effect types, plus 22 utility and gameplay effectsConsistent cartoon/stylized look: painted shapes, cel-shaded bands, dissolve fadingPlain Shuriken prefabs: no scripts, no VFX Graph, easy to edit3 custom URP shaders (stylized particle, ice crystal, unlit particle)31 authored shape textures and 11 generated meshes (flame and light bands, walls, beams, ice crystals)Grayscale textures and particle-driven color, so recoloring is easyHierarchy scaling: resize any effect by scaling its transformDemo scene with a searchable effect browser, plus a showcase scene with every effect PDF documentation with a usage guide and code snippetsRender pipeline: URP 17.3 or newer only. Built-in and HDRP are not supported.Unity: 6000.3 or newer.Contents:100 prefabs39 materials31 textures, 128–512 px11 meshes3 shaders2 scene1 demo scriptEffects: Shuriken ParticleSystem only. No runtime scripts are required by the effects.Looping and one-shot: Projectile, Beam, Wall, Status, Aura, Area of Effect and Pickup loop; the rest are one-shot (0.8–5 s).Post-processing: Bloom is recommended. The screenshots and videos use Bloom with Neutral tonemapping, the same as the included demo scenes.Soft particles: need the camera Depth Texture. Without it, layers render with a hard edge.Lights: some effects add short point lights through the particle Lights module. This is optional and can be turned off per layer.Demo viewer: works with both the Input System and the legacy Input Manager.Documentation: Documentation/ElementalSpellVFX_Documentation.pdf and Readme.txt.


