What is SpeedTree?
SpeedTree is the industry-standard toolkit for vegetation creation. The toolkit consists of a modeler, tree library, and Runtime SDK.The SpeedTree Modeler is a stand alone application for procedural and directed asset creation. Use it for projects of any size and style, used in both games and film.Features:SpeedTree libraryWith a subscription to the SpeedTree library, access fully customizable files with instant varieties. Plants come in multiple resolutions and LODs. They are equipped with unlimited seasons and easily edited for customizations.Make it your own Any tree from the SpeedTree Library can be adjusted with the Modeler into a stylized beauty, previewed under different lighting conditions, or randomized to find the perfect variation.WindOur models come with pre-tuned wind that works instantly in Unity.Model VarietyOur library also offers an array of trees, shrubs, flowers, grasses, and vines to help fill out your environment from the forest floor up.PBR MaterialsGet a complete set of leaves, bark, and complimenting foliage accessories with each of our models. Looking for the highest realism? We also offer full photogrammetry trunks, stumps, and branches.“SpeedTree is an incredibly versatile and constantly updated software that allows our artists to create extraordinarily realistic vegetation, significantly enhancing the visual aspect and immersion in our video games.” Carmine Napolitano - MilestoneCreative ControlSpeedTrees quick building style with procedural edits allow full control of the tree shape while allowing for non- destructable fine tuning. Tools like the Cutout Editor allow for faster 2d texture assemblyEnhanced realismBuilt in procedural features such as physics-based vines, shape control and real time trimming have been added to help mimic real life.Versatile PipelinesAdvanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.Flexible EditingQuickly craft canopy shapes while retaining precise artistic direction. Build your base model with procedural generators, then sculpt, trim, and bend with freehand tools to fine-tune your bold creative visions.Photogrammetry ConversionBlend the beauty and realism of photogrammetry with optimized performance. Convert trunk meshes, capture textures, and extend scans into fully procedural trees. Plus, now you can control wind on meshes.Living AssetsSave time by creating your environment with our expertly-made models. Plants from our SpeedTree Library come with 4K PBR materials, infinite randomizations, a full range of seasons, and custom-tuned wind.Powerful PerformanceManage complex texture packing, LODs, and rendering on a massive scale with the Runtime SDK. Next-gen performance and easy integrations are built right in.Runtime SDKLoad, animate, and render vast forests in real time using the SpeedTree Runtime SDK, a C++ toolkit that offers scalable wind effects, LOD management, and cross-platform support for high-quality vegetation in games and simulations.For more information visit > https://unity.com/products/speedtree


