FuzzyOptimizer: All-in-One Scene Optimization
Fuzzy Logic Labs
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Find and fix performance problems in Unity scenes: a 49-rule Scene Doctor, One-Click Optimize, mesh combining, texture atlases, LODs, HLOD, culling and impostors. Every change is revertible.Render Pipelines- Universal Render Pipeline (URP): fully supported.- Built-in Render Pipeline: fully supported. Scene Doctor rules, One-Click Optimize and all tools detect the active pipeline and use matching shaders and settings.- HDRP: not supported.Official ResourcesDocumentation: https://fatihbykl.github.io/docs/fuzzyoptimizer/Discord Community: https://discord.gg/CGpunqn49eSupport Email: devbayk@gmail.comFuzzyOptimizer finds what makes your scene slow, tells you why, and fixes it without Blender, Photoshop or a stack of separate tools. Every change it makes can be reverted, even after an editor restart.SCENE DOCTORAudits your open scenes against a platform budget (Mobile, Standalone VR, Desktop Mid, Desktop High or your own custom profile) with 49 rules across textures, meshes, rendering, shadows, lighting, culling, physics, animation, audio, particles, uGUI, terrain, project settings and hierarchy.Health Score (0–100) with the projected score after all safe fixesEstimated draw calls, SetPass calls, triangles, materials and texture memory from the main cameraEvery fix is labelled Safe, Moderate or Destructive. Bulk actions only apply Safe fixes, always after a previewIgnore false positives per object; settings are shared with your team through version controlONE-CLICK OPTIMIZEChoose Safe, Balanced or Aggressive, review the step list, switch off anything you don't want, and apply. Steps include static marking, LOD generation, material sharing, HLOD, mesh combining, size and distance culling, occlusion setup and bake, shadow and animation culling and quality settings.Optimize & Measure FPS benchmarks the scene in Play Mode before and after, compares frame time, CPU/GPU time and batches, and shows before/after camera images. If the frame rate gets worse, you are offered a revert.REVERT ANYTHINGEvery batch of changes is a session in History: importer settings and assets are backed up, scene and project-setting changes go into a persistent journal, and a copy of the scene is kept as a last resort. Revert the last session, an older one or just one rule's changes.TOOLSMesh Combiner: non-destructive, per grid cell, keeps colliders and scripts workingSynchronized Lit Atlas: bakes albedo, normal, metallic/smoothness, occlusion and emission into pixel-aligned atlases (URP Lit and Built-in Standard)HLOD: one simplified proxy per cell at distanceMesh Decimator: Burst-compiled quadric edge collapse, keeps borders and UV seams intactAuto LOD: LOD1/LOD2 + cull level for many objects in one parallel batchCollider Optimizer: primitives only where they match the real volume, low-poly proxies elsewhereMesh Repair: weld vertices, recalculate or invert normals, generate lightmap UVsCulling: layer distance culling, size-based culling, one-click occlusion cullingBillboard & Impostor Baker: single quads or 8-direction impostorsRUNTIMEZero-allocation object and audio poolingVFX Budget Limiter: pauses off-screen and distant emitters and keeps visible particles within budgetVISUAL DEBUGGING, REPORTS & CIScene View heatmap: triangle density, draw calls, shadow casters, transparency, issuesIssue icons in the HierarchyMulti-scene audit with self-contained HTML and JSON reportsCommand line for CI with a quality gate (minimum score, fail on critical) and exit codesOptional build check that can stop a player build below your quality barEXTENSIBLEAdd your own checks by implementing a single interface. They appear in the dashboard, reports and CI automatically.SHOWCASE SCENEFuzzy Harbor, a coastal town at golden hour, has deliberate problems for every rule group and tool, a cinematic flythrough and a live performance HUD, so you can see each feature work before touching your own project.• Unity 2022.3 (or newer)• Universal Render Pipeline recommended and Built-in Render Pipeline supported• 49 audit rules in 17 categories and custom rules via the IAuditRule interface• 4 built-in platform profiles + custom ScriptableObject profiles• Mesh decimation compiled with Burst and run as parallel C# jobs• Non-destructive workflow: generated assets go to Assets/FuzzyOptimizer_Generated, source assets stay untouched• Revert history stored in Library/, project settings in ProjectSettings/FuzzyOptimizerSettings.json• CLI entry point: FuzzyOptimizerCLI.Audit (exit codes 0 pass / 1 gate failed / 2 error)• HTML + JSON reports• Assembly definitions: FuzzyOptimizer.Editor, FuzzyOptimizer.Runtime• Full C# source code included• Showcase scene with procedurally generated content; no third-party assets


