A complete MetaHuman pipeline for Unity with live OpenRigLogic, animation, HDRP materials, LODs, hair, clothing, and facial posing.HDRP only: HDRP 14 on Unity 2022.3 LTS; HDRP 17 on Unity 6.No URP or Built-in support.Native libraries: Windows, macOS, Linux.Console adapter source included; console builds untested.No iOS/Android support.⚠️ No MetaHuman characters, DNA, meshes, or textures included. Export your own content under the applicable Epic Games terms.Bring MetaHuman characters from Unreal Engine into Unity without reducing them to static meshes. Keep the authored face and body behavior and continue working with familiar Unity tools.- Read the documentation- Check the demo (Windows)➤ Complete character import- Import a complete DCC export as one `.dcc` asset, or import individual `.dna` files.- Build the Humanoid or Generic Avatar, LODs, HDRP materials, compact runtime DNA, and configured prefab.➤ Live OpenRigLogic evaluation- Evaluate facial joints, blend shapes, body correctives, and animated wrinkle maps at runtime.- Apply the result over the current Unity Animator pose.- Skip evaluation when the character is not visible.➤ Animation-ready workflow- Play facial takes exported from Unreal Engine through the standard Unity Animator.- Use retargeted body animation with corrective joints and authored root motion.- Convert recorded Live Link Face CSV takes into standard Unity `AnimationClip` assets.- Combine face and body motion with Animator Controllers, blend trees, Timeline, and Avatar Masks.➤ HDRP character materials- Generate skin, eye, eyelash, teeth, and supporting materials.- Preserve per-region animated wrinkle normal and color maps.- Extract generated materials and processed textures as editable Unity assets.➤ Hair and outfit tools- Build strand grooms with bone attachment or skin attachment for facial hair.- Configure hair materials, colors, cards, and LOD behavior.- Bind skeletal outfits and their LODs to the animated character.- Hide covered body geometry with a reversible material mask or an edit-time geometry cut.➤ Direct facial posing- Pose the imported face with the included UI Toolkit Face Board.- Use the same board in an Editor window or a runtime panel.⚠️ MHBridge Importer does not include MetaHuman characters, DNA files, meshes, or textures. Export and use your own content under the applicable Epic Games terms.➤ Compatibility- Unity: Unity 2022.3 LTS or newer. Tested through Unity 6.5.- Render pipeline: High Definition Render Pipeline (HDRP) 14 on Unity 2022.3 and HDRP 17 on Unity 6.- Desktop platforms: Windows, macOS, and Linux (Editor and Standalone Player). Includes native rig libraries for Windows/Linux x86_64 and macOS Intel/Apple silicon.- Console integration: Native adapter source and build instructions are included for developers with Xbox or PlayStation SDK access. Console builds have not been compiled or tested because we do not have SDK access. Contact us for help with integration.- Character input: A complete MetaHuman `.dcc` export or an individual `.dna` file.- Unreal Engine: Unreal Engine 5.8 or newer for the documented DCC export workflow.➤ Hair dependencies- Unity Alembic 2.2.2 or newer.- Unity Demo Team Hair package, installed from the MHBridge fork com.unity.demoteam.hair. The fork adds only a fix that lets the package compile on Unity 6.4 and later.- Unity Demo Team Digital Human package, from the MHBridge fork com.unity.demoteam.digital-human, for facial-hair skin attachment. Optional. The fork adds a fix that lets the package compile on Unity 6.4 and later and minor console error fix.- An Alembic (.abc) groom file, exported from Unreal Engine with the exporter described in the documentation➤ Current limitations- Universal Render Pipeline (URP) and Built-in Render Pipeline are not supported.- iOS and Android are not supported. A custom port would require native builds and a replacement for the HDRP rendering setup.- Live ARKit streaming from an iPhone is not included.An AI coding assistant (Claude) was used to help write and review source code and documentation. All code was reviewed, tested, and integrated by the author. The package contains no AI-generated art, meshes, textures, or animation.


