9 high-energy electronic racing tracks for street racing games, night driving, pursuit sequences, menus, trailers, and cinematic projects.Audio-only package. Compatible with Built-in Render Pipeline, URP, and HDRP. Includes standalone WAV music tracks and documentation only. No shaders, materials, scripts, prefabs, scenes, or external Asset Store dependencies are required.Midnight Pursuit - Racing Music is a collection of 9 high-energy electronic music tracks created for racing games, night driving sequences, urban environments, pursuit scenes, menus, trailers, and cinematic projects.The pack focuses on fast-paced electronic rhythms, underground street-racing atmosphere, neon-lit city environments, and high-speed driving energy.Suitable for:Street racing gamesArcade racing gamesDriving simulatorsNight driving sequencesPursuit and chase scenesNeon-lit urban environmentsVehicle selection and garage menusAction sequencesTrailersCinematic projectsBackground music for interactive experiencesIncluded tracks:After MidnightAsphalt ChaseBeyond the RedlineFinal CornerNeon RushMidnight RedlineNo Looking BackRedline PursuitUnderground VelocityAll tracks are provided as full-length stereo WAV files and are ready for use in Unity projects.No additional plugins, scripts, packages, or marketplace dependencies are required.This Unity Asset Store package contains the same music collection released on music platforms under the album title "Midnight Pursuit - Racing Vibes". The Unity listing uses the title "Midnight Pursuit - Racing Music" to better describe the package's intended use for game developers.Audio file types: WAVNumber of tracks: 9Sample rate: 48 kHzBit depth: 24-bitChannels: StereoLoopable: NoTrack list:After Midnight - 03:00Asphalt Chase - 02:49Beyond the Redline - 02:58Final Corner - 01:35Neon Rush - 02:56Midnight Redline - 01:19No Looking Back - 02:55Redline Pursuit - 02:56Underground Velocity - 02:58Dependencies: NonePackage contents:9 full-length electronic music tracksREADME documentationGenerative AI tools were used to create the initial musical compositions included in this package.The generated audio was manually reviewed, selected, edited, and prepared for distribution. Post-processing included trimming, normalization, conversion to 48 kHz / 24-bit stereo WAV, metadata organization, naming, and package preparation for use in Unity projects.The final package structure, documentation, technical preparation, and asset organization were completed manually.


