[FREE] Set sail on your pirate adventure! Get a Pirate Captain, a mutant Shark Crewman, and a Cutlass in this ultra-low poly Starter Pack. Perfect for Action and RPG prototyping!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Start your high-seas adventure for **FREE** with the **Low Poly Pirate Starter Pack**!This high-quality, ultra-low poly collection gives you the perfect essential characters to start building your pirate action, fantasy, or RPG games. Ideally suited for **Mobile**, **Action/Adventure**, **RPGs**, and **Prototyping**.🌟 **UPGRADE TO THE COMPLETE PACK** 🌟Ready to build a massive pirate crew? The **Low Poly Pirate Complete Pack** featuring **20 unique characters** (including Mermaids, Octopus Spies, and Cursed Pirates) and **9 weapons** is also available in our store!**Key Features:*** **Essential Units:** Includes a human Captain to lead your ship, a mutant Shark Crew member for fantasy battles, and a classic Cutlass sword.* **Ultra Low Poly:** Incredible performance with approx. **1000 - 1800 tris** per character and **300 tris** for the weapon.* **Mobile Friendly:** Highly optimized for low-end devices and VR/AR.* **Humanoid Rig:** Characters are fully compatible with Unity's Mecanim Humanoid system.**Package Content (3 Prefabs):**1. **Captain Male** (Pirate Leader)2. **Shark Crew** (Mutant/Creature Pirate)3. **Cutlass** (Weapon Prop)- **File Format:** FBX, Prefab- **Rigging:** Yes (Characters: Humanoid / Weapon: No)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Characters: Approx. 1000-1800 tris / Weapon: Approx. 300 tris- **Number of meshes/prefabs:** 2 Characters + 1 Weapon- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (pirate clothing details, creature skin patterns, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes, weapon, and rigging were done manually without AI.


