Set sail on an epic adventure! Get 20 ultra-low poly pirate characters (Captains, Sea Creatures, Mermaids) and 9 essential weapons/props in this massive Complete Pack.Compatible with Built-in Render Pipeline. Materials use Standard Shader.Rule the seven seas with the **Low Poly Pirate Complete Pack**!This ultimate maritime collection includes an incredible roster of 20 diverse characters—from pirate captains and human crewmates to cursed pirates, mermaids, and mutant sea creatures! PLUS, it includes 9 essential pirate weapons and props to arm your crew.Ideally suited for **Mobile**, **Action/Adventure**, **RPGs**, and **Hyper-Casual** games.**Key Features:*** **All-in-One Pirate Arsenal:** Includes 20 unique characters and 9 weapons/props.* **Fantasy & Historical:** A perfect blend of classic pirates and fantasy sea monsters.* **Ultra Low Poly:** Incredible performance with approx. **700 - 1900 tris** per character and **200 - 1200 tris** per weapon.* **Humanoid Rig:** Characters are fully compatible with Unity's Mecanim Humanoid system.* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (29 Prefabs):****[20 Pirate Characters & Creatures]**1. Captain Male2. Captain Female3. Legendary Pirate4. Cursed Pirate (Undead)5. Mermaid6. Shark Crew (Mutant)7. Octopus Spy (Mutant)8. Crab Deckhand (Mutant)9. Swordsman10. Swordswoman11. Navigator12. Helmsman13. Quartermaster14. Boatswain15. Artillery16. Ship Doctor17. Shipwright18. Brewmaster19. Chef20. Apprentice Pirate**[9 Weapons & Props]**21. Cannon22. Cutlass23. Saber24. Rapier25. Pistol26. Axe27. Knife28. Spearfork29. Telescope- **File Format:** FBX, Prefab- **Rigging:** Yes (Characters: Humanoid / Weapons: No)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Characters: Approx. 700-1900 tris / Weapons: Approx. 200-1200 tris- **Number of meshes/prefabs:** 20 Characters + 9 Weapons & Props- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (pirate clothing details, creature skin patterns, facial features, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes, weapons, and rigging were done manually without AI.


