Artist-controlled volcanic lava with molten flow, fractured crust, fumaroles, ash, smoke, and heat distortion for cinematic URP scenes.Build volcanic showcases with animated lava rivers, glowing fissures, cooling crust, fumaroles, ash, smoke, and heat haze. Reusable profiles and three authored sample scenes provide controllable presentation without a real-time geological solver.Incandescent flow, fractured crust, cooling fronts, lava lake, and volcanic vent studies.Fumaroles, ash, smoke, fine spatter, mesh ejecta, and heat distortion.Three sample scenes, reusable profiles, original Blender meshes, and editable C#/HLSL.Requirements: Unity 6 / URP 17 desktop, Linear, Windows DX11. Artist-controlled procedural VFX; no real-time fluid/thermal solver, terrain deformation, audio, damage system, HDRP/Built-in/mobile/XR certification. Two AI-generated surface textures and Poly Haven CC0 environment sources are disclosed in package documentation.AI was used during code refactoring and scene preparation.


