Furnish an American-style 1980s bowling venue with 43 coordinated low-poly models. Combine a repeatable lane segment, bowling equipment, lounge seating, reception furniture, public-restroom props and three neon designs with one shared 2K texture atlas.Includes a modular lane segment, ball return, empty ball rack, scoring console and monitor props, bowling ball, pin, shoe and trophy. Complete the venue with group seating, tables, spectator seating, rental counter, shoe cubbies, lockers, office props, restroom fittings, cleaning accessories, display cabinet, signage, clock and neon decorations.FEATURES- 43 individual FBX model files.- Cohesive retro shapes and a coordinated pastel colour palette.- Repeatable 6-meter lane segment for custom layouts.- Bowling ball and ball-return openings use modelled cavities.- Empty furniture and racks, with sports props supplied separately.- Three emissive neon designs: pin, strike motif and double strip.- One shared 2048 x 2048 UV atlas; four separate PNG maps.TECHNICAL DETAILS- Model format: FBX.- FBX files: 43.- Mesh objects across these files: 65.- Polygon faces: 23,976.- Triangles: 23,976.- Imported vertices: 13,236.- Material names across the imported FBX files: 2.- Texture atlas: 2048 x 2048, shared across all models.- Texture files: 4 PNG maps - Albedo, Metallic, Roughness and Emission.- No normal map is included.- UV sets per mesh: 1.- Scale: meters.- Imported armatures: 0.- Included animation clips: 0.CONTENTS AND PER-FILE GEOMETRY- bag_lockers.fbx: 7 mesh object(s), 868 faces, 868 triangles, 488 imported vertices.- ball_rack.fbx: 1 mesh object(s), 404 faces, 404 triangles, 224 imported vertices.- ball_return.fbx: 1 mesh object(s), 440 faces, 440 triangles, 234 imported vertices.- bowling_ball.fbx: 1 mesh object(s), 606 faces, 606 triangles, 305 imported vertices.- bowling_clock.fbx: 1 mesh object(s), 652 faces, 652 triangles, 360 imported vertices.- bowling_pin.fbx: 1 mesh object(s), 360 faces, 360 triangles, 182 imported vertices.- bowling_shoe.fbx: 1 mesh object(s), 356 faces, 356 triangles, 192 imported vertices.- bowling_trophy.fbx: 1 mesh object(s), 460 faces, 460 triangles, 242 imported vertices.- cash_register.fbx: 1 mesh object(s), 1,424 faces, 1,424 triangles, 778 imported vertices.- desk_phone.fbx: 1 mesh object(s), 1,226 faces, 1,226 triangles, 647 imported vertices.- desk_terminal.fbx: 1 mesh object(s), 2,320 faces, 2,320 triangles, 1,320 imported vertices.- double_bench.fbx: 1 mesh object(s), 364 faces, 364 triangles, 200 imported vertices.- filing_cabinet.fbx: 3 mesh object(s), 572 faces, 572 triangles, 328 imported vertices.- group_armchair.fbx: 1 mesh object(s), 308 faces, 308 triangles, 168 imported vertices.- group_sofa.fbx: 1 mesh object(s), 348 faces, 348 triangles, 192 imported vertices.- group_table.fbx: 1 mesh object(s), 352 faces, 352 triangles, 192 imported vertices.- hand_dryer.fbx: 1 mesh object(s), 176 faces, 176 triangles, 106 imported vertices.- janitor_cart.fbx: 1 mesh object(s), 796 faces, 796 triangles, 452 imported vertices.- lane_board.fbx: 7 mesh object(s), 612 faces, 612 triangles, 344 imported vertices.- lane_segment.fbx: 1 mesh object(s), 628 faces, 628 triangles, 414 imported vertices.- lounge_bin.fbx: 1 mesh object(s), 336 faces, 336 triangles, 170 imported vertices.- neon_double_strip.fbx: 1 mesh object(s), 348 faces, 348 triangles, 192 imported vertices.- neon_pin.fbx: 1 mesh object(s), 364 faces, 364 triangles, 192 imported vertices.- neon_strike.fbx: 1 mesh object(s), 924 faces, 924 triangles, 472 imported vertices.- office_chair.fbx: 1 mesh object(s), 532 faces, 532 triangles, 300 imported vertices.- privacy_divider.fbx: 1 mesh object(s), 176 faces, 176 triangles, 100 imported vertices.- rental_counter.fbx: 1 mesh object(s), 284 faces, 284 triangles, 160 imported vertices.- restroom_mirror.fbx: 1 mesh object(s), 128 faces, 128 triangles, 72 imported vertices.- rules_sign.fbx: 1 mesh object(s), 376 faces, 376 triangles, 206 imported vertices.- sanitary_bin.fbx: 2 mesh object(s), 216 faces, 216 triangles, 120 imported vertices.- score_console.fbx: 1 mesh object(s), 1,752 faces, 1,752 triangles, 960 imported vertices.- score_monitor.fbx: 1 mesh object(s), 448 faces, 448 triangles, 282 imported vertices.- shoe_cubbies.fbx: 1 mesh object(s), 372 faces, 372 triangles, 216 imported vertices.- side_table.fbx: 1 mesh object(s), 264 faces, 264 triangles, 144 imported vertices.- soap_dispenser.fbx: 1 mesh object(s), 156 faces, 156 triangles, 88 imported vertices.- spectator_chair.fbx: 1 mesh object(s), 240 faces, 240 triangles, 126 imported vertices.- toilet.fbx: 1 mesh object(s), 420 faces, 420 triangles, 224 imported vertices.- toilet_brush.fbx: 1 mesh object(s), 292 faces, 292 triangles, 160 imported vertices.- toilet_roll_holder.fbx: 1 mesh object(s), 408 faces, 408 triangles, 228 imported vertices.- toilet_stall.fbx: 2 mesh object(s), 528 faces, 528 triangles, 288 imported vertices.- trophy_cabinet.fbx: 5 mesh object(s), 996 faces, 996 triangles, 552 imported vertices.- urinal.fbx: 1 mesh object(s), 368 faces, 368 triangles, 200 imported vertices.- vanity.fbx: 3 mesh object(s), 776 faces, 776 triangles, 416 imported vertices.USAGE NOTES- The lane is a repeatable straight 6-meter art module, not a complete regulation bowling lane. Approach, pin deck and pin-setting machinery are not included. Decorative lane markings repeat with the segment.- Static art assets: no skeletal rig, animation clips, physics, colliders, scoring system or functional ball-return mechanisms are included.- Applicable doors, drawers and controls have separate parts and pivots for custom setup; movement behavior must be implemented in your project.- Emission controls the material appearance. Bloom, indirect lighting and additional lights depend on your renderer and scene setup.- Glass appearance may require transparency or transmission setup in the destination renderer.- Imported vertex counts are reference values; GPU vertex counts may differ after import.- Marketing renders and inventory sheets normalize presentation scales per model.


