Broodmother Centipede QueenLow-poly game-ready model of the character Broodmother - Centipede Queen.A giant armored centipede queen: segmented body with spiked chitin plates, 20 clawed legs, armored head with jaws, palps and maxillae, raised forebody for rearing attacks. She spits acid and can burrow underground and emerge elsewhere.Made as a boss or giant creature enemy for fantasy, dark fantasy, horror, sci-fi, RPG, action and survival games.Ready-made effects: acid stream, acid spit with geyser, spreading acid puddles, dirt clods, dust and burrow craters in 3 styles (dirt, cracked, glowing).A showcase scene with all animations, effects and skins is included.Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.Animations: 33Attack (x11): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Abdomen Crush, Acid Spit, Acid Stream Start / Loop / EndIdle (x2): Idle, Idle AlertWalk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In PlaceRun (x2): Run Forward, Run Forward In PlaceTurn (x2): Turn Left 90, Turn Right 90Roar (x1)GetHit (x5): Front, Left, Right, Back, Front BurstDeath (x4)Burrow (x2): Burrow In, Burrow OutLocomotion in two versions: root motion and in place. Looping clips have matching first and last frames.Skins: 3 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO; Emissive on skin 3)Materials: 1 character material slot, 3 skin variantsSkeleton: custom centipede skeleton, 111 bones (body segments, head, jaws, palps, maxillae, 20 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it.Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: NoPolygons (base mesh, one skinned mesh)faces 25917verts 24657tris 48660Supplied filesBase mesh: FBX, Maya (.mb), Blender (.blend)Animations: 33 FBX clips, all animations in one FBX, SBORKA.fbxTextures Main: original 4096 TGA maps for 3 skins (Albedo, AO, Gloss, Metalness, Metalness-Gloss, Metalness-Roughness, Mask, Normal, Roughness, Emissive) - for any engineEngine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Emissive) and effect texturesReady-to-use project with the showcase scene (details in the technical information belowPackage: Broodmother Unity Prefab (one .unitypackage, showcase scene included)Unity Version: 2022.3 LTS or newerRender Pipelines: Built-in (default), URP 14+, HDRP 14+ in one package - materials are set up automatically for the active pipeline (on import and on pipeline switch), no pink materialsNumber of Textures: 39 (10 character 4096x4096; 9 generated 2048x2048 AO / Metallic-Smoothness / HDRP Mask maps; 20 effect textures 256 - 1024)Texture Dimensions: 4096x4096 (character), 2048x2048 (generated maps), 256x256 - 1024x1024 (effects)Polygon Count: 25,917 faces / 48,660 tris (character)Minimum Polygon Count: 48,660 trisMaximum Polygon Count: 48,660 trisNumber of Meshes: 3 (character, dirt clods, showcase terrain)Number of Prefabs: 2 (Broodmother_Player - playable third-person creature; Broodmother_Display - plays any animation list with effects)Rigging: Yes, Generic (custom centipede skeleton, 111 bones)Animation Count: 33 (separate .anim clips + Animator Controller with all clips)Animation Type List: Attack 11; Idle 2; Walk 4; Run 2; Turn 2; Roar 1; GetHit 5; Death 4; Burrow 2 (root motion and in place)UV Mapping: YesLOD Information: No LODsTypes of Materials and Texture Maps: PBR. 13 materials: 3 character skins (Standard / URP Lit / HDRP Lit), 4 particle materials (Legacy Particles / URP Particles Unlit / HDRP Unlit), 6 effect and ground materials. Maps: Base Color, Normal, Metallic-Smoothness, AO, HDRP Mask Map, EmissiveEffects: acid stream, acid spit, acid puddles, dirt clods, dust, burrow craters (3 styles) - C# scripts, no extra packagesScripts: 11 runtime C# scripts (controller, animator, ground adaptation, effects) + 1 editor script (render pipeline setup)Scene: Showcase.unity (all animations, effects and skins)Documentation: Documentation/Broodmother_Instructions.txt (import, render pipeline switching step by step, controls, prefabs)


