Skipper is a Unity co-op multiplayer starter with Steam lobbies, predicted movement, proximity voice chat and an animated demo, built on FishNet.Required, installed separately (not included)FishNet 4.7.2 (networking framework)FishyFacepunch 4.1.0 (peer-to-peer relay transport for FishNet)Facepunch’s C# platform library, version 2.5.2. It is not included with FishyFacepunch.Unity packages: Input System 1.18.0, Unity UI 2.0.0, MathematicsStart building your co-op game with a working multiplayer foundation.Skipper brings together Steam friend lobbies, responsive player movement, proximity voice chat and shared physics interactions in a ready-made demo. Host a session, invite friends and explore the included example to see how the systems work together.The package includes an animated player, interactive cubes, a main menu and an in-game interface. Demo scenes and prefabs are supplied directly—no scene-generation tool is required.Features include:Steam lobby hosting and friend invites.A configurable player limit, set to six by default.Server-authoritative movement with client-side prediction and reconciliation.Proximity voice chat with microphone selection.Networked cube grabbing, dropping and throwing.An animated character with idle, directional locomotion and jump animations.Local multiplayer testing through Tugboat, with support for Unity Multiplayer Play Mode.Editable C# source and documentation for extending the example.Skipper is intended for developers building co-op prototypes and games who want an understandable starting point they can customize.Required networking dependencies are installed separately: FishNet 4.7.x: listed as a dependency (tested with 4.7.2 and 4.7.4)FishyFacepunch 4.1.0: https://github.com/FirstGearGames/FishyFacepunch/releasesFacepunch.Steamworks 2.5.2: https://github.com/Facepunch/Facepunch.Steamworks/releases(not included with FishyFacepunch; copy its Release/Unity folder into Assets/Plugins)Steam client running for online play (local testing works without it)FishNet, FishyFacepunch and Facepunch.Steamworks. Online Steam testing requires Steam accounts on separate machines. The demo uses Steam App ID 480 for development; releasing your own game requires your own App ID.Development version: Unity 6000.3.10f1.Tested platform: Windows PC.Networking: FishNet, Multipass, Tugboat and FishyFacepunch.Steam integration: Facepunch.Steamworks.Authority: Listen-server hosting with server-authoritative gameplay.Movement: Predicted first-person controller with reconciliation and graphical smoothing.Animation: Locomotion blend tree and airborne state driven by simulated movement.Voice: Proximity-based, voice-activated microphone capture with device selection.Demo content: MainMenu and Game scenes, animated player prefab, interactive cube prefab and configured network prefab collection.Input: Unity Input System 1.18.0.UI: Unity UI 2.0.0.Rendering: Simple demo shader with Built-in and URP paths. URP visual validation remains pending. HDRP requires replacement materials. Demo shading supports the main light, ambient lighting and shadow casting; it does not receive shadows or additional local lights.Dependencies: FishNet, FishyFacepunch and Facepunch.Steamworks are not bundled. Installation details and additional dependency requirements are documented in the package.Documentation: Included under Assets/Skipper/Game/Documentation.Scope: Networking and gameplay foundation; does not include the planet tools, solar system, ships or survival systems.To aid in techincal and design aspects of the project


