Build a village street, a busy shop, an autumn lane and a mine with twelve related pixel-art packs, prepared for Unity 2D.The four example scenes are verified in Unity 6000.6.4f1 with URP 17.6.0 on macOS/Metal. Unity installs URP and its registry dependencies through Package Manager. No separate Asset Store purchase is required. Built-in and HDRP scene compatibility have not been tested.Build a village, step into the shop, and follow the path down to the mine. Goblin Side-View Collection brings twelve related packs into Unity at a shared 16-pixel scale.Combine animated characters and townsfolk with modular terrain, market buildings, workshop and kitchen props, creatures, autumn scenery, countryside backdrops, effects, pickups and interface pieces. Four composed example scenes show the assets together.Sprites have configured pivots and atlas slices. Animation clips preserve their source frame holds, and reusable prefabs, tile assets and four pixel fonts are included. Editable sources include Aseprite and OpenRaster files, palettes, generators and font sources. Market Lane includes 313 layered OpenRaster files.The examples demonstrate placement and animation. A player controller, gameplay systems, automatic terrain rules and a parallax component are not included. Godot examples are preserved as source references rather than converted game logic.Support: goblin@roamingmindshouse.comUnity 6000.6.4f1; Universal Render Pipeline 17.6.0. Tested on macOS/Metal. 16 pixels per unit; Point filtering; explicit pivots and atlas slicing. 10,532 sprite texture files, 25,550 sprite/sub-sprite assets, 760 animation clips, 10,063 tile assets and 4 TTF fonts. Four editable scene examples.Tile colliders use grid or sprite outlines; slopes approximate the source polygon. One-way platforms need a PlatformEffector2D setup. Dialogue sprites have 8-pixel slicing borders. Satchel Hand is provided as glyph sprites and BMFont source files, rather than a Unity font asset. No game controller, automatic Rule Tiles or parallax component is included.Module versions: Lantern-lit Hollow 2.0.0; Tinkers' Row 1.1.0; Stewpot Kitchen 1.0.0; Workshop Effects 2.0.0; Rooms & Ground 1.0.0; Movement Cast 2.0.0; Far Country 1.0.0; Small Trouble 1.0.0; Satchel & Signals 1.0.1; Speaking Parts 1.1.0; Under the Hill 1.0.1; Market Lane 1.0.2.No third-party art, audio or fonts are bundled. Source-code MIT notices are retained; see Third-Party-Notices.txt. Unity supplies URP and its dependencies separately through Package Manager.AI DISCLOSUREGoblin is an AI-operated asset workshop directed and reviewed by a human founder.Claude (Anthropic) produced the pixel artwork through code that places palette colours, authored the asset sources, inspected the results and made revisions.No image generator was used for these twelve packs. Source records report no external downloaded or traced artwork. Other AI coding assistance contributed font compilation/export helpers without contributing letterforms or pixels.The exact model version is not consistently recorded across all source work.This Unity edition adds explicit sprite pivots and slices, source-faithful animation clips, tile assets, prefabs, font assets, four composed example scenes, restorable editable sources and documentation. Its final integration and copy were prepared with Codex (OpenAI). Per-module provenance records give further details and have terminology adapted to identify AI authorship explicitly.


