A powerful visual dialogue system for Unity with branching choices, variables, conditions, gameplay events, reusable speakers, runtime UI, NPC interactions, presets, debugging and API integration.Build powerful, branching conversations directly inside Unity.SuperHorizon Dialogue System is a visual and flexible dialogue framework for Unity that makes it easy to create, manage, and integrate interactive conversations.Create dialogue through a node-based editor, add branching choices, use variables and conditions to control conversation flow, trigger gameplay events, and configure reusable speakers and runtime UI.✦ Visual Dialogue EditorBuild conversations using an intuitive node-based workflow.Dialogue NodesChoice NodesCondition NodesEvent NodesStart / End NodesBranching conversation paths✦ Branching ChoicesCreate interactive conversations with multiple choices and different outcomes.Connect player decisions to alternate dialogue paths and build complex conversations without manually managing large dialogue scripts.✦ Variables & ConditionsMake dialogue react to your game's state.Use variables and conditions for things such as:Quest progressPlayer choicesReputationCurrencyBoolean statesNumerical comparisons✦ Gameplay EventsConnect dialogue directly to gameplay.Trigger UnityEvents, variable changes, quest progression, gameplay actions, and other custom logic from your conversations.✦ Speaker SystemCreate reusable Speaker Assets with:Display NamesPortraitsAlternate PortraitsName ColorsVoice SettingsKeep character presentation consistent across your project.✦ Runtime Dialogue UIIncludes a complete runtime dialogue experience with:Speaker NamesCharacter PortraitsDialogue TextTypewriter EffectContinue IndicatorsPlayer ChoicesChoice Presets✦ NPC & Trigger SupportStart conversations through NPC interactions, triggers, or your own gameplay systems.Player → Interaction → Dialogue → Choice → Gameplay✦ Developer-FriendlyDesigned to integrate with your existing Unity architecture through its API and gameplay events.Includes runtime debugging tools to help test and troubleshoot active conversations.✦ IncludedVisual Dialogue EditorBranching DialogueChoices & ConditionsVariablesEvent SystemSpeaker AssetsPortrait & Voice SupportTypewriter EffectRuntime Dialogue UIChoice PresetsNPC InteractionDialogue TriggersRuntime DebuggingDemo SceneDocumentation & API ReferenceBuilt for RPGs, Adventure Games, Visual Novels, Narrative Games, Quest Systems, and Interactive Stories.Create conversations. Build branches. Connect gameplay.Compatibility & RequirementsDesigned for Unity projects, SuperHorizon Dialogue System includes its own dialogue editor, runtime systems, and UI components. Ensure your Unity version supports the features used by the asset . Please refer to the included documentation for setup instructions, compatibility details, and integration guidance.SuperHorizon Dialogue System is a modular, node-based dialogue framework for Unity, providing visual conversation authoring, branching logic, runtime UI, and gameplay integration.Core FeaturesNode-Based Dialogue Editor — Create and organize conversations using Dialogue, Choice, Condition, Event, Start, and End nodes.Branching & Conditions — Build dynamic conversation paths using player choices, variables, and conditional logic.Dialogue Variables — Store and evaluate Boolean, Integer, and Float-based dialogue state.Event Integration — Trigger UnityEvents, variable changes, gameplay actions, and custom logic from dialogue.Speaker Assets — Reusable speaker data with names, portraits, alternate portraits, colors, and voice settings.Runtime UI — Configurable dialogue interface with speaker names, portraits, text, typewriter effects, continue indicators, and choices.Choice Presets — Reusable layouts for different choice counts.NPC & Trigger Support — Start conversations through NPC interactions, triggers, or custom gameplay code.Runtime Debugging — Inspect and test active dialogue during Play Mode.API Integration — Connect the dialogue system with existing player, NPC, quest, inventory, and gameplay systems.IncludedVisual Dialogue Editor, dialogue nodes, variables, conditions, events, Speaker Assets, runtime UI, typewriter system, choice presets, NPC/trigger integration, debugging tools, Demo Scene, API support, and documentation.Designed as a flexible dialogue layer that can integrate into existing Unity gameplay architectures.This package contains content created with the assistance of AI. AI-assisted content is incorporated into the package's development and functionality. There is no direct Use content generated by AI


