Low-poly game-ready model of the character Giant Sea Centipede.Low-poly game-ready model of the character Giant Sea Centipede.A huge armored centipede of the sea floor: a long segmented body with spiked chitin plates and a dorsal crest, 28 clawed legs, an armored head with a wide shield, jaws and grasping maxillae, a raised forebody for rearing attacks. It shoots jets of water, burrows into the sand and swims freely in open water.Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games.Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent).Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck.A showcase scene with all animations, effects, skins and parasites is included.Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.Animations: 58Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, RoarIdle (x2): Idle, Idle AlertWalk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In PlaceRun (x2): Run Forward, Run Forward In PlaceTurn (x2): Turn Left 90, Turn Right 90GetHit (x6): Front, Left, Right, Back, Front Heavy, Front BurstDeath (x4)Burrow (x2): Burrow In, Burrow OutSwim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in placeSwim Attack (x3): Bite, Grasp, Tail WhipSwim GetHit (x5): Front, Left, Right, Back, HeavySwim Death (x3): Belly Up, Curl, Sink to the FloorLocomotion in two versions: root motion and in place. Looping clips have matching first and last frames.Parasite (sea louse): Run, Idle.Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: NoPolygons (base mesh, one skinned mesh)faces 50,974verts 30,425tris 50,974Parasite: 5,908 trisSupplied filesBase mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blendAnimations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBXTextures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engineEngine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect texturesReady-to-use project with the showcase scene (details in the technical information below)Package: Sea Centipede.unitypackage (showcase scene included)Unity Version: 2022.3 LTS or newerRender Pipelines: Built-in, URP 14+, HDRP 14+ in one package; materials switch automatically, no pink materialsNumber of Textures: 44Texture Dimensions: 4096 (16 creature), 2048 (2), 1024 (19), 1024x256 (1), 512 (4), 256 (2)Polygon Count: 50,974 tris (creature), 5,908 tris (louse)Minimum Polygon Count: 5,908 trisMaximum Polygon Count: 50,974 trisNumber of Meshes: 3 FBX: creature, sea louse, sand clods (5 pieces)Number of Prefabs: 3 (playable creature, display creature, sea louse)Rigging: Yes, Generic, custom skeleton (156 bones; louse 19, Legacy)Animation Count: 58 creature (.anim + Animator Controller) + 2 louseAnimation Type List: Attack 12; Idle 2; Walk 4; Run 2; Turn 2; GetHit 6; Death 4; Burrow 2; Swim 13; Swim Attack 3; Swim GetHit 5; Swim Death 3 (root motion and in place)UV Mapping: YesLOD Information: No LODsTypes of Materials and Texture Maps: PBR, 25 materials (Standard / URP Lit / HDRP Lit; particles Legacy / URP / HDRP Unlit). Maps: Base Color, Normal, Metallic-Smoothness, AO, Mask Map, EmissiveEffects: water jet, splashes, foam, ripples, wet patches, water blast, bubbles, sand bursts, craters (3 styles), causticsScripts: 14 runtime C# (controller, animator, leg ground adaptation, effects, sea lice) + 1 editor (pipeline setup); no third-party packagesDemo scene: Stand/Showcase.unity - all 58 clips, 4 skins, all effects and sea lice; poses, captions and effect previews visible in the editor, animated in Play modeDocumentation: Documentation/SeaCentipede_Instructions.txt (import, pipelines, controls, parasites)


