Zombie Raven - Undead CrowLow-poly game-ready model of the character Zombie Raven - Undead Crow.A large undead raven with ragged black feathers, a cracked beak that opens into a gaping mouth full of crooked teeth, pale dead eyes and rotting flesh showing through the plumage. It walks, runs and turns on the ground, takes off, flies, hovers and dives from the air.Made as an enemy or flying monster for horror, dark fantasy, post-apocalyptic, survival, RPG and action games.Feathers are separate alpha-cut cards, the body, eyes and teeth are separate meshes, so the wings read well in flight and up close.A showcase scene with the character, animations and skins is included.Also supplied: base mesh as FBX and Maya (.mb), body and feathers as separate FBX, all animations as FBX and Maya scenes, original 4096 textures for any engine.Animations: 21Attack (x3): Attack Ground, Attack Air, Attack StrongIdle (x4): Breathe, Idle 01 Breathe, Idle 02 Preen, Idle 03 Shake StretchLocomotion (x3): Walk, Run, Turn 180Flight (x4): Take Off, Fly Forward, Fly Dive, Hover Air IdleGetHit (x3): Front, Side, StrongDeath (x4): Forward, Side, Back, Flight30 fps.Skins: 3 body skins + 3 feather colors (black, green, white), 4096x4096 PBR texturesMaterials: 2 material slots (body, feathers)Skeleton: humanoid-style skeleton, 185 bones (wings on the arm chain, tail bones, IK bones). All animations are made for it.Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: NoPolygons (base mesh: body, eyes, feathers, upper and lower teeth)faces 25700verts 38517tris 51227Supplied filesBase mesh: FBX, Maya (.mb), body and feathers as separate FBXAnimations: 21 FBX clips, Maya animation scenesTextures: original 4096 TGA maps (Albedo, AO, Gloss, Metalness, Metalness-Gloss, Metalness-Roughness, Normal, Roughness; feathers also Opacity) - for any engineReady-to-use project with the showcase scene (details in the technical information below)Package: ZombieRaven UnityPackage.unitypackage (demo scene included)Unity Version: 2022.3 LTS or newerRender Pipelines: Built-in Render PipelineNumber of Textures: 21 (17 TGA PBR maps + 4 generated recolor masks)Texture Dimensions: 4096 source, imported at 2048Polygon Count: 25,700 faces / 51,227 trisMinimum Polygon Count: 51,227 trisMaximum Polygon Count: 51,227 trisNumber of Meshes: 1 FBX (5 parts: body, eyes, feathers, upper and lower teeth)Number of Prefabs: 4 (3 skins + stand)Rigging: Yes, 185 bonesAnimation Count: 21 (FBX clips + Animator Controller)Animation Type List: Attack 3; Idle 4; Walk / Run / Turn 3; Flight 4; GetHit 3; Death 4UV Mapping: YesLOD Information: No LODsTypes of Materials and Texture Maps: PBR, 5 materials: 3 body skins, feathers (alpha cutout, double sided), stand. Custom surface shaders with recolor mask (3 / 6 / 10 color palettes). Maps: Albedo, Normal, Metallic-Gloss, AO, Opacity, Color MaskScripts: NoDemo scene: ZombieRaven.unityDocumentation:


