This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Football Foley is a close-recorded on-pitch library covering the physical sounds of the game at ground level. The focus is on the detail that gets lost in broadcast recordings: the specific contact between boot and ball, stud and turf, and glove and post.Ball kicks are covered across twenty-five variations. Ball stomps, grass bounces, net impacts, post hits and metal cage hits round out the contact sounds. The footwork section is extensive, with forty-one recordings of fast footwork in boots on grass, a full dribbling series split between instep and outside foot technique, running ball, running in metal-studded boots on concrete, and touch-drag dribbling. Goalkeeper sounds get their own section including catches, double-handed claps, parries and punches from different angles.For game audio and broadcast foley this kind of coverage makes the difference between a scene that feels observed from a distance and one that puts you on the pitch. Layer the studs recordings under the dribbling sounds, use the instep series for long-pass builds, or pitch the boot impacts for creature and vehicle designs.All sounds are fully metadata tagged and ready for Unity.344 SFX - Football Foley - Metadata344 SFX - Football Foley - Demo TrackProduct details:Number of Sounds - 502Format - 48kHz, 24-Bit16 Ball Bounces165 Ball Control43 Boot Studs127 Footsteps Running60 Goalkeeper45 Kicks Passes31 Net And Post Hits8 Player Walla7 Shooting DrillsThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 502Number of Audio Prefabs: 9Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Football Foley - Documentation


