A complete two-storey bank: 22 rooms in open and robbed states. Modular, real scale, with LODs, colliders and URP demo scenes.Build a whole bank, not just a lobby. This kit gives you a complete two-storey bank, inside and out, at real-world scale: the banking hall with teller line, vault and gold vault, safe deposit room, cash room, bond store, manager's office, boardroom, back offices, mezzanine and the basement security corridor, plus the exterior.Every space comes in two states from the same kit:Open: the bank in business, clean and lit.Robbed: the same spaces after a heist, with forced vault, opened deposit boxes, shattered teller glass and scattered loot.The pieces are modular on a 50 cm grid, so you can use the bank as it is or rebuild the layout for your own level.Suitable for heist, crime, action, simulation and story games, cinematics and virtual production.Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.Rooms: 22 on two storeys, plus exteriorStates: open and robbedUnique meshes: 150 (plus 4 building shell parts)Triangles: 20 to 88,116 per asset, median about 890Topology: 100 percent quads - no triangles, no n-gons, no triangle fans; one optimised mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)UV mapping: yes, plus a lightmap UV channel (UV1) on every asset meshTextures: PBR (BaseColor, Normal, Roughness), 512 px, plus print and marble texturesRigging: noAnimation: noneScale: real-world, 1 unit = 1 m, 50 cm modular gridRender pipeline: URP (Unity 2022.3 or newer); Built-in materials package includedKnown issue: 20 of 150 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting


