A complete two-storey police station: 23 rooms in active and abandoned states. Modular, real scale, quad meshes, colliders and URP demos.Build a whole police station, not just an office. This kit gives you a complete two-storey station, inside and out, at real-world scale: lobby, bullpen, holding cells, interview and observation rooms, booking, briefing room, armoury, dispatch, evidence, records, chief's office, break room, conference room and locker room, plus the exterior and car park.Every space comes in two states from the same kit:Active: the station at work, with fixture lights on.Abandoned: the same spaces left empty and decaying, lit only by emergency lights.The pieces are modular on a 50 cm grid, so you can use the station as it is or rebuild the layout for your own level.Suitable for crime, detective, action, horror and story games, cinematics and virtual production.Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures and no scans. The fictional booking-board faces were rendered by us from the CC0 MakeHuman base mesh (credits included); they are not real people.Rooms: 23 on two storeys, plus exterior and car parkStates: active and abandonedUnique meshes: 327 (117 modular pieces, 210 props) plus 3 dressing partsTriangles: 2 to 99,424 per asset, median about 570Topology: 100 percent quads - no triangles, no n-gons, no triangle fans; one optimised mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)UV mapping: yes, plus a lightmap UV channel (UV1) on every asset meshTextures: PBR (BaseColor, Normal, ORM, Emissive), 512 to 2048 pxRigging: noAnimation: noneScale: real-world, 1 unit = 1 m, 50 cm modular gridRender pipeline: URP (Unity 2022.3 or newer); Built-in materials package includedKnown issue: 5 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting


