A complete medieval royal castle: 7 dressed rooms, walls, towers and courtyard, in feast and ruin states. Modular, real scale, quad meshes, colliders.Build a whole medieval castle, not just a room. This kit gives you a complete royal castle, inside and out, at real-world scale: the great hall, throne room, kitchen, chapel, armoury, lord's chamber and stair tower, plus the gatehouse, curtain walls, wall walk, towers and courtyard.Every space comes in two states from the same kit:Feast: tables set, banners hung, candles and fire lit.Ruin: the same spaces abandoned and broken, with rubble and debris.The pieces are modular on a 50 cm grid, so you can use the castle as it is or rebuild the layout for your own level. Heraldic banners and shields use historic coats of arms.Suitable for RPG, fantasy, medieval, survival and story games, cinematics and virtual production.Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.Rooms: 7 interior rooms plus full exterior (gatehouse, walls, towers, courtyard)States: feast and ruinUnique meshes: 180Triangles: 2 to 69,516 per asset, median about 1,100Topology: quad-based (68 percent quads; rubble and rocks are triangle meshes), no n-gons; one optimised mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m (set up on the prefabs)UV mapping: yes, plus a lightmap UV channel (UV1) on every meshTextures: 300 files, PBR (BaseColor, Normal, Roughness), 1024 and 2048 pxRigging: noAnimation: noneScale: real-world, 1 unit = 1 m, 50 cm modular gridUnity: 2022.3 or newerKnown issue: 24 of 181 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting


