A complete 14-room hospital wing in clean and abandoned states. Modular, real scale, quad meshes, colliders and URP demo scenes.Build a whole hospital wing, not just a corridor. This kit gives you a complete 14-room wing at real-world scale: ward bays, operating theatre, reception, nurse station, mortuary, day room, patient rooms, corridors and stairwell.Every space comes in two states from the same kit:Clean: the wing in use, tidy and lit.Abandoned: the same spaces left to decay, dark and broken.The pieces are modular on a 50 cm grid, so you can use the wing as it is or rebuild the layout for your own level.Suitable for horror, survival, medical drama and story games, cinematics and virtual production.Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.Rooms: 14States: clean and abandonedUnique meshes: 142 assets plus building shell partsTriangles: 2 to 46,656 per asset, median about 1,180; building shells up to 221,394Topology: 100 percent quads - no triangles, no n-gons, no triangle fans; one optimised mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)UV mapping: yes, plus a lightmap UV channel (UV1) on every asset meshTextures: PBR (BaseColor, Normal, ORM), 256 to 2048 pxRigging: noAnimation: noneScale: real-world, 1 unit = 1 m, 50 cm modular gridRender pipeline: URP (Unity 2022.3 or newer); Built-in materials package includedKnown issue: 11 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting


