Complete mobile property trading board game template for Unity 6 URP: 3 living 3D boards, auctions, trading, bots, pass-and-play and a shop. Reskin easily.URP only (not Built-in or HDRP). Tested on Unity 6.3 with URP 17. Needs Input System and TextMesh Pro from the Package Manager. Includes its own PC and Mobile URP assets, renderers and volume profiles. After import, run Tools > Dice Tycoon > Setup Project to assign them, import TMP essentials and enable the Input System. Supports Android, iOS, Windows and macOS.Dice Tycoon: Property Board Game is a complete, ready-to-publish property trading board game template for Unity 6 and URP, built for Android and mobile and fully playable on desktop. Open the game scene, press Play and you have a finished board game: a home screen, card-style game set-up, three living 3D boards and the full rules, with computer players to play against.The UI look, fonts, game title, sounds, token and dice models, icons and shop pictures can all be changed without writing code. The whole UI theme (colours, fonts, corners, shadows) lives in one ScriptableObject and can be previewed live in Play mode. Rules, prices and board names are kept in a few clearly named C# files. The included buyer's guide explains each change step by step.GAMEPLAYRoll the dice, buy streets, collect rent, build houses and hotels and drive your rivals bankrupt. Includes the full rules: auctions with live bidding, mortgages, jail, Fortune and Treasury cards, trading with counter-offers, debts and bankruptcy. The Banker narrates the game as it plays out.PLAYERSUp to 6 players at the table. Computer players come in three difficulties (Easy, Medium, Hard) and trade, bid and build on their own. Pass-and-play lets friends share one device.BOARDSThree living 3D boards: Sky Islands, Desert Oasis and Classic City. Each board has its own street names and a living world with townsfolk, vehicles and landmarks that rise as players build.GAME OPTIONSHouse rules (starting cash, Free Parking jackpot, double salary on Go, auctions on or off, starting properties, round limits), quick games, saved games with Continue and a 45-step interactive How to Play.PROGRESSION AND SHOPCoins, a shop with 16 tokens across four rarity tiers, 5 dice sets and unlockable boards, a starter pack, coin packs and rewarded coins. Ads, in-app purchases, analytics and remote config go through small interfaces with mock implementations included, so you can plug in the SDK of your choice.MOBILE READYLandscape UI that adapts to phones, tablets and desktop screens, with separate mobile and PC render pipeline assets. Touch on mobile; mouse on desktop.CONTENT3 boards, 16 tokens, 5 dice sets plus theme dice, house and hotel models, a full sound set, the Frost Glass UI and original 3D models, textures and icons.Suitable as a base for property trading games, family board games, party games and other turn-based board games.- Unity 6 (6000.3+), Universal Render Pipeline (URP 17.3), new Input System, uGUI + TextMeshPro- Complete game in one scene: home screen, game set-up and play; one-click Tools > Dice Tycoon > Setup Project- 3 living 3D boards, up to 6 players, 3 bot difficulties, pass-and-play- Full rules engine in plain C#: auctions, mortgages, jail, cards, trading with counter-offers, debts, bankruptcy- House rules, quick games, saved games and a 45-step interactive How to Play- Coins, shop (16 tokens, 5 dice sets, boards), starter pack, coin packs, rewarded coins- Ads, IAP, analytics and remote config behind interfaces, with mock services included (no SDKs bundled)- UI theme in one ScriptableObject with live preview in Play mode; models and materials swappable in the Inspector- Mobile and PC render pipeline assets included; tested on Android- Landscape only; English text- Full C# source with no third-party code dependencies- Detailed README buyer's guide includedSupported platforms: Android, iOS, Windows, macOSSupported OS: Windows, macOSCategory: Templates / Packs is a good fit.An AI coding assistant was used to help write the C# source, editor tools and scene builder, the generated textures and UI icons, and the documentation. All of it was reviewed and tested by the publisher. Fonts are SIL Open Font License and two sounds are CC0 from Kenney, listed in Third-Party Notices.txt.


