Build a toy-style cargo quay or marina with 29 distinct models, 3 unmarked boat variants, modular piers, 88 prefabs, URP materials and 6 demo scenes.Tested with Unity 6000.5.0f1 and Universal RP 17.5.0 in Linear colour space. Install URP separately through Unity Package Manager. Materials use URP/Lit; Built-in and HDRP materials are not included. Importing the pack does not change project settings. Assign the included ToyHarborURP asset in Graphics and the active Quality level if starting without a configured URP pipeline.Build a compact toy-style waterfront for casual games, puzzle scenes and dioramas. Arrange the cargo shed, dock jib crane, timber connectors, quay tiles, stairs and railings into a working quay or connected marina. Three boat designs come with both original arrow-marked hulls and unmarked alternatives.Start with WorkingQuay or ModularMarina: both use reusable prefab instances. ModelShowcase displays all 32 model files at supplied scale. HarborDemo, ModularPiers and HarborServices retain the earlier layouts.Included: 29 distinct designs plus 3 unmarked boat variants; 44 visual prefabs and 44 optional collider variants; 6 Unity scenes; 39 material files; one 8×8 albedo palette; nine freighter cargo markers; editable Blender model and scene sources; offline setup and connector documentation. Recolours and collider editions are not counted as unique designs.The original collection includes dinghy, cutter, freighter, container, gantry crane, two waterfront buildings, pier pieces and eight service props: rescue station, mooring bitts, cleat, fender, ladder, shore power, lamp and utility cabinet.Requires Unity 6000.5.0f1 with URP 17.5.0 and Linear colour space. Install URP separately through Package Manager; no other Asset Store product is required. Built-in and HDRP materials are not supplied.Static art only. No rigs, animation, LODs, gameplay, UI, audio, buoyancy or animated water. Crane, doors, lamp and sockets have no interactive functionality. Non-convex mesh collider editions are for static scenery, not dynamic rigidbodies. Materials use solid colours and overlapping palette UVs, without unique texture-paint UVs. This is a miniature kit, not a full city-building system or real-scale vessel collection.Store screenshots show the supplied Unity URP setup. Water is a static display surface. Blender_source.zip contains editable sources; all Unity-ready assets are unpacked. Third-Party Notices.txt documents the separately installed Unity dependency.Support: mohanhamal999@gmail.comPortfolio: https://almond-brains.cheekyfairy.chatgpt.site29 unique designs + 3 unmarked boat variants. 32 FBX files, 44 visual + 44 collider prefabs, 6 scenes, 39 materials. Unity 6000.5.0f1 / Universal RP 17.5.0 / Linear.Actual imported triangles: 60,899 across all 32 files; 28–4,516 per file. cargo_shed 2056; container 3476; crane 2612; cutter 2932; cutter_plain 2844; dinghy 2742; dinghy_plain 2654; dock_cleat 832; dock_jib_crane 1876; dock_ladder 2272; dock_lamp 2068; freighter 4516; freighter_plain 3765; mooring_bitts 2080; pier_bollard 656; pier_corner 44; pier_deck 188; pier_junction 60; pier_straight 28; quay_railing 320; quay_steps 132; quay_tile 220; rescue_station 3996; shore_power 1724; timber_corner 1632; timber_end 1784; timber_junction 1480; timber_pier 1920; tire_fender 2476; utility_cabinet 1800; warehouse 2776; warehouse_b 2938.Texture: one 8×8 RGB PNG albedo palette, point-filtered without mipmaps. URP/Lit materials, solid colours; overlapping palette UVs. No normal/metallic/roughness maps or unique paint UVs. No Built-in/HDRP materials.Prefab roots zero position/rotation, unit scale. Boat forward +Z. Miniature metre scale: dinghy 0.9×1.8 m, cutter 0.9×2.7 m, freighter 1.8×3.6 m. Standing base pivots; ladder/fender deck-edge mounting pivots. Nine freighter cargo markers; demo container scale 0.52.Timber modules: 1 m nominal width, deck height 0.58 m, straight length 2 m, joints 1 m square. Placement grid 0.5 m; straight-to-joint centres 1.5 m. Corner opens -X/-Z; T opens -X/+Z/-Z; terminal opens -Z. Quay tiles 2×2 m; steps reach 0.58 m; railing length 2 m. Original small piers use a separate 0.28 m width and 0.25 m height.No rigging, animations or LODs. Optional colliders use coarse boat/simple-prop boxes and static non-convex mesh colliders for detailed openings. No physics controller. 32 model BLENDs and 6 scene BLENDs, Blender 5.2.0 LTS. Import does not modify project settings. See README and Third-Party Notices.txt. Asset Store EULA applies.OpenAI Codex/ChatGPT-assisted Blender scripting was used for model geometry, materials and export, with assistance for Unity setup and documentation. Refinements include hull/deck and crane-support repairs, modular connectors, mesh reduction, shared materials, normalized prefabs and scene assembly. Format imports and Unity checks verify the prepared files. Previews render the supplied editable assets.


