Add real-time reflections to 2D water, puddles, wet floors and mirrors in Unity URP, with five rendering modes, customizable effects, presets and demo scenes.Compatible with Unity 6000.3.13 and higher. Works seamlessly with both the New Input System and the Legacy Input Manager.2D Water Reflection Pro – Bring Your 2D Worlds to Life!✨ Create Stunning Real-Time Water Reflections in Minutes – No Coding Required!Transform ordinary 2D environments into beautiful, reflective worlds with realistic water, puddles, wet floors, and mirrors.🚀 Key Features🌊 Real-Time Reflections – Reflect animated characters, sprites, Tilemaps, backgrounds, and particles.🪞 5 Reflection Modes – Planar, Lightweight Sprite, Cached, Hybrid, and Mirror.💧 Dynamic Water Effects – Waves, ripples, blur, fading, and customizable distortion.🎨 Pixel Art & Smooth 2D – Optimized rendering styles for different game aesthetics.✨ Custom Reflection Shapes – Create water surfaces using sprite transparency and custom silhouettes.🎯 Selective Reflections – Choose exactly which objects and layers appear in reflections.⚡ Flexible & Optimized – Quality presets, caching, adjustable resolution, and performance controls.🛠️ Easy Editor Setup – Setup wizard, live preview, presets, and runtime C# API.📦 What's Included🎮 10 Sample Scenes🎨 6 Ready-to-Use Reflection Presets🧩 16 Reusable Prefabs🛠️ Setup Wizard & Custom Editor Tools📖 Documentation & C# ExamplesPerfect For: Platformers, Metroidvanias, Adventure Games, Pixel Art Games, 2D RPGs & More.Compatibility: Unity 6, Universal Render Pipeline (URP) 2D Renderer, and Orthographic Cameras. Verified in Unity 6000.3.13f1 with URP 17.3.0. Mobile platforms are not yet verified.📖 Full Documentation & Feature GuideExplore all features, setup instructions, examples, and customization options on the official ERAGANX website:👉 View the Complete 2D Water Reflection Pro Guide🌟 Ready to Bring Your Water to Life?Get 2D Water Reflection Pro today and turn ordinary 2D scenes into stunning reflective environments in just a few clicks!🌟 More tools by ERAGANX2D Destruction Pro2D Softbody Pro2D Parallax ProVerified configuration: Unity 6000.3.13f1, URP 17.3.0 and the URP 2D Renderer in the Windows Editor using Direct3D 11.Camera requirements: Orthographic Base camera facing positive Z, with scene content arranged in the XY plane.Five reflection modes: Planar, Lightweight Sprite, Cached, Hybrid and Mirror.Planar capture: Animated sprites, Tilemaps, particles and compatible Sprite-Lit content, including captured Global and Point Light 2D illumination.Lightweight Sprite mode: Selected Simple, unmasked, unskinned sprites using URP Sprite-Unlit-Default; avoids reflection camera and RenderTexture capture.Caching: Manual, configuration-driven or interval refresh. Hybrid combines cached static layers with live dynamic layers; dynamic content appears over static content.Mirrors and shapes: Horizontal or vertical flat mirrors; optional sprite-alpha surface shapes with transparent cutouts.Visual effects: Two directional waves, radial ripples, three- or five-tap blur, fades, edge softness, color, tint, brightness, saturation, offset, strength and opacity.Rendering styles: Smooth filtering or Pixel Art settings with adjustable pixels per unit, pixel-aligned capture and pixel-safe distortion.Performance controls: Low, Medium, High, Ultra and Custom quality settings; resolution scaling, texture-size limits, capture-rate limits, off-screen skipping, RenderTexture pooling and compatible capture sharing.Filtering: Included/excluded object layers, sorting-layer filters and individual renderer inclusion or exclusion.Platform verification: Player builds, mobile devices, macOS and other Unity/URP versions have not yet been verified.Editor and scripting: Setup wizard, custom Inspector, Scene tools, preview, diagnostics, reusable preset assets and public C# controls and events.Included content: Six presets—Calm Lake, Flowing River, Ocean, Small Puddle, Wet Floor and Clean Mirror—plus ten demo scenes, sixteen reusable prefabs and a 44-page English guide.Requirements and scope: Shader Model 3.0. Built-in, HDRP, URP Forward Renderer, perspective cameras, XR and camera stacks are unsupported. Water physics, buoyancy and swimming are outside the package’s scope.Marketing images were generated using AI tools.AI tools were used during the development process for coding assistance, documentation assistance, and marketing image generation. The final package, code, documentation and marketing materials were reviewed and validated as part of the release process.


