161 hand-crafted fantasy RPG item icons, 256 x 256: weapons, armour, potions, food, magic, loot, gems, monster drops, ores, farming, crafting and more, plus 6 rarity frames.Sprites (PNG) and stock Unity UI only - no shaders, no materials. Works in Built-in, URP and HDRP, 2D and 3D projects. The demo scene needs com.unity.ugui (Unity UI, included in every Unity Hub template). Works with the old Input Manager and the new Input System.161 fantasy RPG item icons in one consistent, detailed style - ready for inventories, shops, loot windows, crafting menus and quest logs.Every icon is 256 x 256 with a transparent background and is drawn with contact shadows between its parts, a warm key light with a cool rim light, and real material detail: brushed and scratched steel, wood grain, leather, glass with liquid and bubbles, cut gems that catch the light. Each one is designed to stay readable from 256 px down to a 40 px inventory slot.WHAT'S INSIDE- Weapons (20): longsword, battle axe, fire staff, dagger, war hammer, flanged mace, crossbow, scimitar, ice wand, arrow quiver, greatsword, rapier, katana, war axe, morning star, short bow, throwing knives, necromancer staff, holy mace, trident- Armour (17): heater shield, great helm, round shield, breastplate, chainmail, belt, cloak, wizard hat, bracers, leather armor, feathered hat, tower shield, hood, mage robe, chain coif, buckler, cape- Potions (9): health potion, mana potion, stamina potion, elixir, antidote, poison, invisibility potion, large health potion, strength potion- Food (10): cheese wheel, bread loaf, drumstick, apple, fish, mushroom, wine bottle, ale tankard, pie, eggs- Materials (8): iron ore, gold ingot, wood logs, planks, thread spool, herb bundle, bone, coal- Magic (10): mana crystal, spell tome, scroll, crystal ball, amulet, soul gem, candle, hourglass, magic key, arcane wand- Loot (11): emerald ring, treasure chest, coin pouch, coin pile, ruby, sapphire, diamond, crown, chalice, treasure map, open chest- Tools (10): torch, lantern, pickaxe, hatchet, fishing rod, shovel, rope coil, compass, backpack, quill and ink- Gems (12): topaz, amethyst, emerald, opal, pearl, onyx, gold ring, silver ring, earrings, bracelet, brooch, gem necklace- Quest (9): alchemy set, ancient relic, sealed letter, wanted poster, quest journal, ancient coin, ancient tablet, spyglass, banner- Monster Drops (10): dragon scale, wolf fang, spider silk, slime gel, bat wing, phoenix feather, unicorn horn, golem core, monster egg, venom vial- Ores & Ingots (12): copper ore, silver ore, mithril ore, copper ingot, silver ingot, mithril ingot, crystal shard, sulfur, salt, flint and steel, sand, gunpowder- Farming & Fishing (11): wheat, carrot, potato, pumpkin, seed pouch, watering can, sickle, hoe, milk bucket, wool, worm bait- Containers & Trophies (12): wooden crate, barrel, sack, lockbox, small chest, gem bag, gold coin, silver coin, medal, trophy cup, guild badge, laurel crownRARITY FRAMES- 6 slot frames: Common, Uncommon, Rare, Epic, Legendary, Mythic - with a 9-slice border so they also work as panelsREADY FOR UNITY- Every PNG imported as a Sprite with mipmaps, so icons stay clean at small sizes- Icon Library asset (ScriptableObject): every icon with its name, category and a default rarity; look icons up by name from code- A slot prefab (frame + icon) to drop into any Canvas- A clickable demo scene: category tabs, hover details, and a button that cycles the rarity frames- Works in Built-in, URP and HDRP - sprites and stock Unity UI only- Documentation: README (txt and rtf) with a quick start and a script referenceEverything shown in the screenshots is included in this package.Icon count: 161 PNG icons in 14 categories (Weapons, Armour, Potions, Food, Materials, Magic, Loot, Tools, Gems, Quest, Drops, Ores, Farming, Trophies)Icon size: 256 x 256 px, transparent backgroundRarity frames: 6, 256 x 256 px, 9-slice border 40 pxImport settings: Sprite (2D and UI), mipmaps on, uncompressedAnimated: NoVector or pixel: raster PNG, rendered from vector shapes, anti-aliased, no upscalingScripts: 4 small runtime C# scripts (namespace HS.RPGIcons) for the Icon Library, the slot and the demo; no dependencies, no static stateDemo scene: 1, a clickable icon browserRender pipelines: Built-in, URP, HDRPAI was used as a coding assistant. Every icon and frame in this package is drawn procedurally by Python scripts (shapes, height-field lighting, noise and anti-aliasing computed in code), and the Unity library asset, prefab, demo scene and runtime scripts are generated or written in C#; those scripts were written with the help of an AI assistant. The designs, palettes and quality checks were directed and reviewed by the publisher, and every icon was reviewed visually before release. No AI image generation models were used.


