86 low-poly PS1-style abandoned hospital models: modular 4 m walls, floors and doors, beds, surgery and morgue props, one 128 px pixel atlas, prefabs and a demo scene.Made for the Built-in Render Pipeline (included PSX vertex-lit shader that shows the vertex colour grime). For URP or HDRP, switch the shared material to the pipeline Lit or Simple Lit shader and assign the atlas as Base Map.Build a decaying PS1-era hospital with 86 low-poly, retro-styled 3D models, made for horror, survival and liminal games. Modular 4 m walls (corridor, ward and operating room variants, with doors, windows, stains and damage), floors and ceilings snap together with single and double swing doors, an elevator, working and broken ceiling lights, exit signs and wall clocks. Fill the rooms with beds, gurneys, a stretcher, a wheelchair, IV stands, a heart monitor, a defibrillator cart, curtains and oxygen tanks; an operating table and lamps, trays, a cabinet, sinks and anesthesia gear; a reception desk, waiting chairs, a vending machine, a filing cabinet, shelves, lockers and bins; morgue drawers and a morgue table, body bags, blood and sheet decals; plus a laundry cart, a mop bucket, warning signs, a toilet stall, debris and an extinguisher. Everything shares one 128x128 pixel atlas with vertex-colour grime for that chunky PlayStation look. Each model is 24 to 236 triangles, built in metres with a clean origin.In Unity you get one prefab per model with a MeshCollider, one shared material using the included PSX vertex-lit shader (Built-in Render Pipeline), the atlas imported with point filtering and no compression, and a demo scene that lays out every model. The source FBX files are included.86 models, each as FBX and as a ready prefabPolygon count: 24 to 236 triangles per model, 8,396 in totalTextures: 1 atlas, 128x128 px (16 tiles of 32 px), point filteringMaterials: 1 shared material, custom vertex-lit shader for the Built-in Render Pipeline, no PBR mapsUV mapping: Yes. Vertex colours: Yes (baked grime)Rigging: No. Animation: No. LODs: No (single low-poly level)Colliders: MeshCollider on every prefabUnits: metres, modular pieces on a 4 m gridDemo scene included


