89 low-poly PS1-style space station models: modular 4 m corridors, airlocks, cryo pods, consoles, cargo and pipes, one 128 px pixel atlas, prefabs and a demo scene.Made for the Built-in Render Pipeline (included PSX vertex-lit shader that shows the vertex colour grime). For URP or HDRP, switch the shared material to the pipeline Lit or Simple Lit shader and assign the atlas as Base Map.Build your own PS1-era space station with this pack of 89 low-poly, retro-styled 3D models, made for horror, survival and sci-fi games. Modular 4 m corridor pieces (straight, corner, T, junction, end cap, bulkhead and ramp) snap together with wall, floor and ceiling panels, bulkhead doors, an airlock chamber and round hatches. Fill the rooms with cryo pods (closed, open and broken), a medbay bed and body scanner, control consoles, wall screens, server racks and a generator, plus cargo crates, a shipping container, lockers, bunk beds, a mess table with seats, a lab bench, oxygen tanks, a fire extinguisher, a space suit on its rack and a maintenance robot. Pipes, vents, cable bundles, ladders, ceiling lights, warning signs and debris finish the look. Everything shares one 128x128 pixel atlas in a cool steel, teal and orange palette, with vertex-colour grime for that chunky PlayStation feel. Each model is 24 to 660 triangles, built in metres with a clean origin.In Unity you get one prefab per model with a MeshCollider, one shared material using the included PSX vertex-lit shader (Built-in Render Pipeline), the atlas imported with point filtering and no compression, and a demo scene that lays out every model. The source FBX files are included.89 models, each as FBX and as a ready prefabPolygon count: 24 to 660 triangles per model, 15,328 in totalTextures: 1 atlas, 128x128 px (16 tiles of 32 px), point filteringMaterials: 1 shared material, custom vertex-lit shader for the Built-in Render Pipeline, no PBR maps (lamps and screens are not emissive in the material)UV mapping: Yes. Vertex colours: Yes (baked grime)Rigging: No. Animation: No. LODs: No (single low-poly level)Colliders: MeshCollider on every prefabUnits: metres, modular pieces on a 4 m gridDemo scene included


