Wild Orchard: Tree Bundle | Harvestable Fruit, Nut & Berry Trees
NV3D Studio Ltd
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3 packs, 12 harvestable fruit, nut and berry trees in one bundle. Save $30 vs buying separately. 5 growth stages, 4 seasons, harvest FX and wind shader.Shader Graph used for custom shaders. Shaders will work in BiRP but require Unity's Shader Graph package to be also be installed.Switch package for BiRP also included for the other materials.Get every Wild Orchard pack in one bundle: Fruit Trees, Nut Trees and Hedgerow Trees. That's 12 hand-crafted, harvestable trees, from cultivated fruit and nut trees to wild berries from the hedgerow, each with a full growth and seasonal system built in and ready to drop straight into your project.$104.97 bought separately.Save $30 with the bundle.How the bundle works: after purchase, claim each pack for free from its own product page. Each pack then appears separately in My Assets.All three packs share one codebase, so they work together in one project with a single API, one wind system and one demo driver. Mix apple orchards, nut groves and wild hedgerows in the same scene and drive them all from your own day/night cycle, seasonal system, weather simulation or direct player interaction.Packs IncludedWild Orchard: Fruit Trees: Apple, Pear, Cherry, PlumWild Orchard: Nut Trees: Walnut, Sweet Chestnut, Almond, HazelnutWild Orchard: Hedgerow Trees: Elder, Hawthorn, Blackthorn, Sea BuckthornFeatures12 trees, each with 5 growth stages4 seasonal foliage states per stage: Bare, Blossom, Fruit or Berry, and Leaf3 LOD levels for every growth and seasonal variantSmooth dithered cross-fade transitions between seasons and growth stagesReady-to-play FX for growing and harvestingHarvestable pickup models for every fruit, nut and berry, with drop, hover & collect animationUI icons for each harvested itemWind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editorDemo driver included, a clean, worked example of driving the trees from your own systemsAdditional props included: modular fence, crates, and grassA clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. It's built to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.📜 View Full Documentation 💎 Explore Shatter Stone🌿 Explore Wild Harvest🔔 Release and sale alerts · One email when a new pack launches or a sale starts. No newsletter, unsubscribe any time.💬 Join the NV3D Discord · Support, updates and feature previews.Fruit TreesMeshes4 trees × 5 growth stages × 4 seasonal variants × 3 LODsTrees: 300 meshes (Full grown tree ~10,000/6,500/3000)Props: 22 meshes (24–440 triangles)TexturesTexture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)Bark: 2048x2048Foliage: 4096x4096Fruit: 2048x2048UI icons: 1024x1024ShadersCustom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variationCompatible with URP 17.3+Prefabs4 ready-to-use tree prefabs26 prop prefabsScriptsFruitTree.cs - core growth and foliage controllerTreeDefinition.cs - Define each tree types phases, yield, etc.FruitTreeDemoDriver.cs - timer-based demo, intended as integration referenceFruitPickup.cs - harvested fruit pickup logicWindBinder.cs - applies wind parameters to foliage materialsNut TreesMeshes4 trees × 5 growth stages × 4 seasonal variants × 3 LODsTrees: 300 meshes (Full grown tree ~10,000/6,500/3000)Props: 22 meshes (24–440 triangles)TexturesTexture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)Bark: 2048x2048Foliage: 4096x4096Fruit: 2048x2048UI icons: 1024x1024ShadersCustom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variationCompatible with URP 17.3+Prefabs4 ready-to-use tree prefabs26 prop prefabsScriptsFruitTree.cs - core growth and foliage controllerTreeDefinition.cs - Define each tree types phases, yield, etc.FruitTreeDemoDriver.cs - timer-based demo, intended as integration referenceFruitPickup.cs - harvested fruit pickup logicWindBinder.cs - applies wind parameters to foliage materialsHedgerow TreesMeshes4 trees × 5 growth stages × 4 seasonal variants × 3 LODsTrees: 240 meshes (Full grown tree ~ 12,000/7,000/3,500)Props: 22 meshes (24–440 triangles)TexturesTexture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)Bark: 2048x2048Foliage: 4096x4096Fruit: 2048x2048UI icons: 1024x1024ShadersCustom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variationCompatible with URP 17.0+Prefabs4 ready-to-use tree prefabs26 prop prefabsScriptsFruitTree.cs - core growth and foliage controllerTreeDefinition.cs - Define each tree types phases, yield, etc.FruitTreeDemoDriver.cs - timer-based demo, intended as integration referenceFruitPickup.cs - harvested fruit pickup logicWindBinder.cs - applies wind parameters to foliage materialsAll art in this pack is handmade. The models, textures, materials and shaders were created by hand, with no generative AI, and so were the store images and trailer. AI assistance was used for three things:Code: the C# gameplay scripts were written with AI assistance, alongside code I wrote myself.Prefab setup: AI handled the repetitive work of assembling the prefabs, such as assigning meshes to sockets. I then adjusted each prefab by hand.Documentation: AI drafted the docs, which I then edited.I directed, reviewed and tested all of the code and prefabs in Unity, and they’re supported in the same way as the rest of the pack.


