Hexa Fall | Sorting Puzzle Game Template + Level Editors + Ads
Satisvizion
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Build a hyper casual 3D hexagon sorting puzzle in Unity 6 with 500 solver-verified levels, two level editors, four boosters, LiveOps systems, and ads included.Turn one-tap sorting decisions into a complete mobile puzzle product. Hexa Fall gives Unity developers a polished 3D hexagon-sorting loop, a measured 500-level campaign, buyer-facing authoring tools, and the surrounding systems needed to customize and ship a hyper casual puzzle game.Players tap exposed colored hex stacks and route them into matching tray boxes. Completed boxes clear, locked and mystery containers change what can be reached, and a limited buffer makes every selection matter. The result is an easy-to-read mechanic with room for increasingly strategic layouts.Try the project: Play in Browser | Download the Android Demo | Read the Online GuideHyperCasual LiveOps Kit is included for ads, haptics, IAP, and other similar backend features.🧩 A Sorting Loop Built for Variation- Route exposed hex tiles into color-matched boxes and clear the entire board.- Countdown crates, mystery boxes, tray cut-outs, and shrinking buffer capacity introduce new decisions as the campaign advances.- Portrait framing and touch-first input support fast, one-handed mobile sessions.📚 500 Proven Levels, Not Placeholder ContentThe included JSON campaign contains 500 contiguous levels. The generation pipeline validates and solves content before it is written, while campaign reports and autoplay evidence cover early, middle, and final levels. Difficulty, mechanics, colors, capacities, and booster grants are all data-driven.🛠️ Build Levels Your WayUse the visual Manual Level Editor for deliberate layouts or the seeded Automatic Level Generator for large campaigns. Shared load, save, renumber, validation, and generation logic keeps both workflows aligned. The included HTML manual explains setup, level structure, balancing, and extension points.🚀 Boosters and Production SystemsFour integrated boosters—Shuffle, Extra Slot, Crate Buster, and Pick Any—include unlock rules, inventory, first-use guidance, and safe refusal behavior. The surrounding HyperCasual LiveOps Kit supplies progression, currencies, rewards, shops, minigames, achievements, leaderboards, battle pass surfaces, local persistence, audio, haptics, analytics adapters, and service integration points.Ads are included. Banner, interstitial, and rewarded-ad flows are integrated and the demo configuration uses official test inventory. The Google Mobile Ads vendor plugin is not bundled in the buyer package, and production app/unit IDs must be supplied by the buyer. IAP remains in dummy mode until real store products and credentials are configured.🎨 Designed to Retheme and ExtendReplace the palette, materials, UI art, generated meshes, audio cues, and feedback while keeping the sorting rules intact. The `HexaFall` namespace and JSON level schema isolate game-specific code and content from the reusable backend. URP materials, shader sources, prefabs, and editor tooling are included.⚙️ Before a Production Release- Install optional vendor SDKs required by the services you enable.- Replace test ad IDs and dummy IAP settings with production credentials.- Supply signing keys, privacy-policy hosting, platform-console IDs, and store products.- The included APK is a development/demo build, not a production-signed store binary.📜 Package Boundary and LicensingNo optional vendor SDK source or binaries are included in the buyer package. The package includes the first-party HyperCasual LiveOps Kit and a BSD-licensed easing implementation; Unity Registry dependencies remain subject to Unity's applicable terms. See `Third-Party Notices.txt` in the package for the verified dependency and license inventory.📖 Documentation and SupportThe included offline HTML guide covers installation, the gameplay architecture, both level editors, the generator, boosters, customization, the level format, and troubleshooting. For assistance, contact SatisVizion at satisvizion@gmail.com- Asset type: Complete 3D mobile sorting-puzzle game template / source project- Unity: Unity 6.0 or newer- Verified Editor version: Unity 6000.0.62f1- Render pipeline: Universal Render Pipeline (URP) 17.0.4- Color space: Linear- Primary orientation/layout: Portrait, one-handed mobile layout- Input: Touch/pointer input with Editor and desktop fallbacks- Included levels/content: 500 contiguous solver-verified JSON campaign levels- Included gameplay systems/boosters: 4 — Shuffle, Extra Slot, Crate Buster, and Pick Any- Authoring tools: Visual Manual Level Editor and seeded Automatic Level Generator- Scenes: 5 shipped Unity scenes across the two publish roots- Prefabs: 6 shipped prefabs- Scripts: 601 C# scripts after vendor-SDK and internal/test exclusions- Shaders/materials: 4 shaders and 34 materials- Textures/sprites: 32 PNG images- Audio: 45 WAV sound-effect clips; background music is not included- Data format: JSON campaign levels plus Unity ScriptableObject configuration assets- Required dependencies: Universal RP 17.0.4 and Unity Registry packages resolved through Unity Package Manager- Optional integrations: Google Mobile Ads, Google Play Games, and External Dependency Manager for Unity adapters are supported; vendor SDK source/binaries are not bundled- Ads: Ads are included with test configuration; buyer-supplied production IDs and the separately obtained vendor SDK are required for release- Android demo: ARM64 development build; minimum SDK 24; not production signed- Verified build targets: Android and Windows/desktop QA player- Supported project targets: Android, iOS, WebGL, and desktop targets supported by Unity and the configured backends- Known limitations: Production ads, IAP, signing, privacy-policy hosting, and platform-console credentials are not includedAI-assisted code generation tools were used during development, primarily Claude Code for generating C# and supporting tooling code, with a smaller proportion of assistance from GPT-based models via Codex. All AI-assisted code was manually reviewed, modified, integrated, compiled, and tested for correctness, performance, maintainability, and compatibility with the project.OpenAI image generation (GPT image model, via Codex) was used to create the booster and power-up artwork shipped inside this package - the booster icons and their tutorial images, for both Hexa Fall and the bundled HyperCasual LiveOps Kit. Each output was selected from several generations, cleaned of embedded metadata, resized to the project's UI sprite sizes, imported with the project's sprite settings, and checked in-game for readability at button scale. Not produced by a generative model: the level content, which comes from this project's own deterministic generator; the audio; and the scenes, prefabs, materials and ScriptableObject data.See AI-DISCLOSURE.txt in the package for the itemised list of every AI-generated asset, the tool used, and the modifications made. See Third-Party Notices.txt in the package for the dependency and licence inventory.


