Online leaderboards, player accounts, achievements and anti-cheat for your game, on a free hosted backend. No server to run, no per-player fees.CheddaBoards is a hosted backend for online leaderboards, player accounts,achievements and anti-cheat. Drop the SDK into your project, add your game'sAPI key, and your players get global leaderboards without you running orpaying for a server.Works with any genre: arcade, puzzle, endless runner, clicker, anything witha score, a streak or a time. Boards are fully configurable from the developerdashboard. Standard all-time, weekly and daily boards are created for everygame automatically, and you can add unlimited custom boards at any resetinterval.Players start anonymous and can optionally link a Google or Apple account(via a short code or QR, so it works on desktop, mobile, WebGL and consoles)to carry their name, achievements and progress across devices and acrossevery game on CheddaBoards. Anti-cheat play sessions and opt-in score andtime validation are built in.The hosted service is free, with no per-player fees. Or self-host theopen-source backend and point the SDK at your own server.Includes the CheddaClick demo scene: a complete 30-second clicker showinglogin, play sessions, score and streak submission, achievement sync andleaderboard rendering, all in one script.REQUIREMENTS- Unity 2022.3 LTS or newer. One C# file, no package dependencies.- A free CheddaBoards account for your API key (cheddaboards.com). The SDK connects to the CheddaBoards online service.- The demo scene uses TextMeshPro (Unity prompts to import TMP Essentials).Docs: docs.cheddaboards.comThis asset uses Zero Cool font under SIL Open Font License 1.1; seeThird-Party Notices.txt file in package for details.- Global leaderboards: all-time, weekly and daily boards per game, plus unlimited custom boards at any reset interval- Player accounts: anonymous by default, optional cross-device and cross-game account linking- Achievements: server-stored, delta sync so each unlock syncs once- Anti-cheat: play-session tokens, plus opt-in score caps and time validation per game- Fast board reads direct from the backend, with proxy fallback- Free hosted service, no per-player fees, or self-host the open-source backend- WebGL and standalone builds, C# SDK with a single-script demo (CheddaClick)- Unity 2022.3 LTS or newerThe C# SDK and the CheddaClick demo scripts were written with AI-assistedcoding. All code was designed, reviewed, tested and integrated by thedeveloper. The package contains no AI-generated art, audio or machine-learningmodels. This disclosure covers code assistance only.


