Japanese School Sewing Room - Home Economics Classroom Interior
Nimikko
$21.99
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A Japanese school sewing room for URP: sewing machines, irons, dress forms and fabric. 76 prefabs with LODs and colliders, a lit demo scene and preset cameras.The sewing room of a Japanese school in the middle of a home economics class: rows of worktables with sewing machines and their cases, irons and ironing mats, dress forms and fabric everywhere. School-grade equipment only, worn by years of classes.What's inside6 sewing worktables and the teacher's table, 24 vinyl stools13 sewing machines, 14 machine cases, foot pedals (some plugged in), 2 machine wagons, 18 sewing kit cases (open and closed)7 irons, ironing board and ironing mats, 2 dress forms (one dressed), garment rack, triple mirrorFabric bolt bin, folded fabric stacks and cut pieces, thread spools and thread rack, shears, tape measures, pin cushionsStorage cabinets, side counters, locker, clipboard and paper stacksBlackboard with chalk notes, class posters, cork board, curtains (open and closed), clock, ceiling lights and air conditioners, windows and doors, a section of the corridorAll posters, signs and labels are original and fictional: no real brands or school namesPart of the Japanese School series: the room matches the other school packs in style and scale.Unity 2023.1 or later, URP 1576 meshes, 76 prefabs (one per mesh)Polygons: 105,205 triangles over the unique meshes (LOD0), 2 to 9,920 per mesh; the demo scene with every instance: 350,955 triangles4 LOD levels per mesh (LOD0-LOD3), LOD Groups set upBox colliders on every prefab87 PBR materials (URP Shader Graph, metallic), 209 PNG textures up to 4096 px: Base Map, Normal Map, Mask Map, Emission MapUV0 material UVs at real-world scale, UV1 non-overlapping lightmap UVsDemo scene: 15 realtime lights, reflection probe, post-processing, 12 preset camera viewsIncludes the Nimikko URP rendering add-ons with source: screen-space ambient occlusion, screen-space global illumination, convolution bloom and a cinematic camera with depth of fieldReal-world scaleNo rigging or animation


