Rigged, animated low-poly ant in 5 real colour forms: red wood, black, carpenter, fire and honey. True tripod walk, 1,268 tris, one draw call. Built-in, URP and HDRP.Unity 6000.5 and newer. Built-in, URP and HDRP. The material ships for all three: URP Lit in the model's Materials folder, and Standard, URP Lit and HDRP Lit sets in RenderPipelines/. An editor script puts it on your project's pipeline, so nothing needs converting. Checked in clean Built-in, URP 17.5 and HDRP 17.5 projects.A low-poly worker ant for colony sims, survival and tower-defence swarms, RTS insects, nature scenes and kids' or educational games. Drag a prefab into a scene and press Play: it animates with no setup.Reads as an ant at any size. Three distinct body segments joined by a narrow petiole, elbowed antennae, mandibles sweeping forward and in, and six jointed legs, all one closed, game-ready mesh.Walks like an ant. The Walk clip runs a true alternating-tripod gait: front and hind legs on one side move with the middle leg on the other, so three feet are always planted. The antennae are rigged with two bones each and move in both clips.Five real colour forms from one model. Red wood, black, carpenter, fire and honey ants, each a 1024x1024 base colour map on the same UVs, with a sheen along each segment and bands across the gaster. Every coat is its own prefab, and the CreatureCoat component swaps between them in the Inspector or at runtime, so one model fills a mixed colony.Light enough for a swarm. 1,268 triangles, one mesh, one material and one draw call, and ants wearing the same coat share one material instance.Want the whole set? The Ant is one of seventeen animals in the 3D Wildlife Pack: ant, peacock, songbird, crow, eagle, monkey, giraffe, wolf, bear, stag, horse, elephant, lion, rhino, boar, crocodile and tortoise, each one closed quad mesh, 81 painted coats in all.What's in the package:- One FBX: mesh, skeleton and all animation clips in a single file- One 1024x1024 PNG base colour map per coat, all painted to the same UV layout- A prefab per coat, each with the Animator Controller assigned and a CreatureCoat component that swaps coats in the Inspector or at runtime- An Animator Controller with one state per clip, Idle as the default- A demo scene: the model, a key light and a camera already framed on it, ready to press Play on- A coats scene: every coat side by side, each stepping through the clips- A README covering import steps, the model's stats, the clip list and the coatsAssets import to Assets/Backrock/Creatures/, in a folder named after the model, with the two shared scripts in Assets/Backrock/Creatures/Scripts/.Why it drops straight into a scene:- 1 Unity unit = 1 metre. Imports at Scale Factor 1, upright, at rotation (0,0,0), facing +Z. No rescaling, no rotation fix, no empty parent object.- One mesh, one material, one draw call. No submeshes to merge.- Game-ready topology: one closed, all-quad mesh with edge loops at every joint. Limbs and every other attachment grow out of the body rather than being pushed into it, so there are no intersecting shells, and 5-edge poles appear only where they meet it.- Clean UVs, with the seams laid along the model's own form, and a texture painted to that layout.- Flat-shaded low poly. No normal maps, no smoothing groups to repair.- Every looping clip is genuinely seamless: the first and last frame hold identical poses, verified at build time rather than eyeballed.Key Features:- 5 coats from one model: red wood, black, carpenter, fire and honey, each its own prefab and 1024x1024 painted base colour map on the same clean UVs- CreatureCoat component: pick a coat in the Inspector, or call SetCoat or RandomCoat at runtime- True alternating-tripod walk: three feet planted at all times- 20 bones, including a two-bone chain per antenna and a separately rigged head, thorax, petiole and gaster- One closed, all-quad mesh with an edge loop at every joint: 1,268 triangles, one draw call- Prefabs with the Animator Controller assigned, a demo scene and a coats scene- Built-in, URP and HDRP with no setupPolygons: 634 quads (1,268 triangles)Vertices: 2,475 (as Unity imports it: flat shading splits each face's corners)Bones: 20Meshes: 1Materials: 1Textures: 5 (1024x1024 PNG base colour, one per coat)Coats: 5: Red wood, Black, Carpenter, Fire, HoneyAnimation clips: 2: Idle, Walk (all looping, 30 fps)Render pipelines: Built-in, URP, HDRPRig type: GenericBounding size (W x H x D): 0.80 x 0.37 x 0.96 mUV channels: 1 (unwrapped, no overlaps)LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python lays the mesh down as one closed all-quad cage, ring by ring round a skeleton it declares bone by bone, cuts the UV seams, computes the texture per texel from position and region, and authors every animation clip as explicit keyframes. Nothing varies from run to run: the same source produces the same geometry, rig, texture and clips on every build.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.


