Fluid Maze Generator: Procedural Multi-Floor Mazes & Dungeons
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Generate fluid, multi-floor procedural mazes and dungeons with curved walls, organic rooms, automatic spatial chunk culling, stairs, and full NavMesh support.Fluid Maze Generator is a next-generation procedural level creation suite designed to break away from rigid, blocky grid mazes. Build breathtaking multi-floor mazes, organic catacombs, modern architectural interiors, and dungeon complexes with smooth curved walls, rounded corner fillets, and watertight procedural mesh geometry.Whether you are crafting a survival horror game, a fast-paced roguelike, an action RPG, or an infinite runner, Fluid Maze Generator delivers instant, game-ready layouts with zero manual mesh stitching required.- KEY HIGHLIGHTSOrganic and Fluid Aesthetics: Move beyond standard boxy corridors. Generate smooth sweeping curves, circular polar mazes, hexagonal networks, or round-cornered architectural hallways.True Multi-Story Generation: Stack multiple linked levels complete with connecting procedural staircases, stairwell floor cutouts, protective collars, and ceiling slabs.Engineered for Performance: Includes built-in topology-aware spatial chunking, seamless world planar UV mapping, and normal smoothing to support large-scale environments with high frame rates.Intelligent Room and Interior Layouts: Procedurally carve organic chambers, configure manual room templates, distribute props and furniture, and place interactive doorway frames with swinging fences or doors.Ready for AI and Gameplay: Features one-click runtime and edit-time NavMesh surface generation, trigger volume generation for room zones, and checkpoint tracking.- CORE FEATURESGrid Topologies: Standard Orthogonal, Hexagonal (Sigma), Polar / Circular (Theta), and Corridor Network generation algorithms.Watertight Mesh Generation: Seamlessly extruded procedural walls, beveled corner filleting, lintel door openings, and junction hubs.Multi-Floor System: Multi-story stacking with customized seeds per floor, automated procedural stairs, void openings, and slab skirts.Topology-Aware Spatial Chunking: Splits meshes spatially for efficient frustum and occlusion culling, static batching, and lightmap baking.Sanitized Mesh Collision: Automated mesh cooking with degenerate triangle removal to prevent physics errors.World Planar UV Mode: Eliminates visible seams across chunks, floor levels, stairs, and junctions.Continuous Ribbon UV Mode: Unwrapped arc-length mapping following wall curvatures smoothly.Interior & Architectural Detailing: Procedural baseboards, crown moldings, structural wall pillars/pilasters, interactive doors, and interior prop-placement solvers.Automated NavMesh Baking: Surface baking with boundary and void hole awareness for both runtime and edit-mode.Full Inspector Suite: Custom tabbed editor with interactive SceneView handles for editing boundaries, exclusion masks, checkpoints, and manual rooms visually.- GENRES & USE CASESHorror & Thriller: Claustrophobic backrooms, labyrinthine sanitariums, and winding underground sewers.Roguelike & RPG: Dynamic multi-floor crypts, dungeons, and ancient temples with distinct floor themes.Sci-Fi & Cyberpunk: Clean modular facility corridors, research bases, and continuous ribbon tunnels.Casual & Puzzle: Classic labyrinth puzzles, hex challenges, and polar maze games.- BONUS: FREE SHADERS INCLUDEDTo help you achieve high visual fidelity immediately, this package includes custom surface shaders inside:High-quality surface shaders featuring parallax, POM effects, fabric, and stylized architectural surfaces.Out-of-the-box cross-pipeline compatibility across URP, HDRP, and Built-in.Pre-configured materials and demonstration scenes to kickstart your environment styling with zero extra setup.- COMPATIBILITY & REQUIREMENTSRender Pipelines Supported: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Built-in Render Pipeline.Target Platforms: PC, Console, Mobile, and VR.🔥 CORE FEATURESTopologies: Standard Orthogonal, Hexagonal (Sigma), Polar or Circular (Theta), and Corridor Network generation algorithms.Watertight Meshing: Procedural extrusion for walls, corner filleting, lintel door openings, and junction hubs.Multi-Floor Stacking: Multi-story building with customizable seeds per floor, procedural stairs, void openings, and slab skirts.Boundary and Mask Support: Custom vector boundaries and exclusion volume masks with real-time curve subdivision.⚡ PERFORMANCE & OPTIMIZATIONSpatial Chunking: Topology-aware chunking split across spatial grids for frustum culling and baked occlusion culling.Static Flags: One-click static batching and lightmap baking configuration.Collision Sanitization: Automated degenerate triangle removal before PhysX collider assignment.🎨 TEXTURING & SHADINGUV Mapping Modes: World Planar UV mode for seamless continuity and Continuous Ribbon mode for curved wall unwrapping.Auto-Smooth Shading: Normal-based smoothing with angle threshold control and hard-crease protection for stairs.🏛️ ARCHITECTURAL DETAILINGTrims: Procedural baseboards and crown moldings extruded along wall paths.Pillars: Automated structural pilasters and column placement at corners and wall intervals.Doorways: Interactive swinging doors, security fences, and fitted door frame placement.Interior Solver: Automated prop and furniture distribution for authored and procedural rooms.🤖 NAVIGATION & AIAutomated NavMesh surface generation with void-hole and boundary awareness.🛠️ EDITOR TOOLSTabbed custom inspector with interactive SceneView handles for visual editing of boundaries, masks, checkpoints, and rooms.⚙️ RENDER PIPELINE COMPATIBILITYUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Built-in Render Pipeline📦 INCLUDED CONTENTBonus custom shaders including parallax POM, fabric, and stylized architectural surfaces.Ready-to-use material presets and showcase demonstration scenes.AI tools were utilized during the development process to assist in architecting complex procedural algorithms, geometric calculations, and debugging. Specifically, AI assisted in analyzing edge cases, optimizing advanced mathematical routines such as watertight mesh polygon operations, continuous path filleting, and spatial topology chunking, and hunting down performance bottlenecks within the codebase.


