A runtime overlay that shows exactly what Unity's Input System sees, live, inside an actual running build not just the Editor. See every connected device, without a single line of code.Input Debugger is a self-contained, always-available window for inspecting live Input System state while your game is actually running. Works in the Editor, in a development build, or (opt-in) in a shipped build. No setup, no wiring: drop the package in and press F1.Eight panels cover everything you'd otherwise print to the console or step through in a debugger: every connected device with live connect/disconnect, a full visual keyboard that highlights each key as it's pressed, a gamepad view that automatically detects controllers types and shows their actual button shapes and labels instead of one generic scheme, a touch map, live values for your own InputActionAsset, InputUser/PlayerInput pairings for local multiplayer, and a timestamped event history, plus a Settings panel to adjust it all without leaving Play mode.Need something even lighter? Minimal Mode. Strips away the window entirely and shows only a compact, self-clearing list of recently pressed buttons. Ideal for streaming, recording clips, or QA sessions where the full window would get in the way.It compiles itself out of non-development builds by default, so there's no risk of shipping debug UI by accident.Works inside actual running builds, not just the Unity Editor8 live panels: Devices, Keyboard, Gamepad, Touch, Actions, Players, Event Log, SettingsAutomatic gamepad brand detection (Xbox, PlayStation, Switch Pro) with each brand's real button labels and face-button shapes; manual override available for previewing a brand without owning the hardwareVisual keyboard with live per-key highlighting; QWERTY/AZERTY/QWERTZ layouts and independently toggleable key sectionsMinimal Mode: a bare, self-fading list of recently pressed buttons, with no window chromeLive values for your project's own InputActionAssetInputUser/PlayerInput pairing tracker for local multiplayer setupsTimestamped event history with adjustable capacityDraggable, resizable, collapsible overlay window with position/size state persisted between sessionsConfigurable toggle key, plus an on-screen toggle button for touch-only platforms with no keyboard"Copy Debug Info" button for one-click, clipboard-ready bug reportsMaster on/off switch; compiled out of non-development builds by default, opt-in via a scripting defineRequires Unity 2022.3 LTS+ and Input System 1.7.0+


