Create, paint, and arrange voxel models directly in Unity. Includes procedural patterns, mesh-to-voxel conversion, saving, and prefab export. Tested with Unity 6.6 and URP.Voxel Designer brings voxel modeling and world building directly into Unity. Create models from scratch, convert existing 3D meshes into voxels, and export finished creations as Unity prefabs.Build, paint, erase, and extrude voxels with face and line tools.Organize models into nested parts, edit them individually, and merge them when finished.Apply 14 procedural patterns, including brick, metal, wood, stone, and tiles.Arrange objects in the world editor with movement, rotation, and scaling.Save models and maps, browse your library, and work with undo and redo.Export prefabs with meshes and materials.Support: trevorjtakahashi@gmail.comPublisher: TTakahashiGamesVoxel modeling tools: build, paint, erase, select, draw lines, and extrude faces.Nested objects for editing individual parts and merging completed models.Move, rotate, scale, recolor, and delete objects.14 procedural color patterns, including brick, metal, wood, stone, and tiles.Apply patterns to selected faces or blocks.Convert 3D meshes into voxels using geometry, vertex colors, and material tints.World editor for arranging voxel objects and creating maps.Model and map saving, library previews, undo, and redo.Chunk-based mesh updates for responsive editing.Prefab export with meshes and materials.I used ai in much of the coding for this program. Every feature was created from my own design.


