A stylized modular battle-top and arena collection: 60 components, 15 assembled examples, eight world themes, native FBX models and Unity Prefabs.Unity 6000.6.2f1; URP/Shader Graph 17.6.0. Bundled shaders: Built-in/URP. Demo: URP Forward. Keep Shader Graph installed for Built-in. glTFast is not required. Setup: Tools > Future War 3D > Battle Tops. HDRP/custom RP and actual Mac rendering unverified.Modular Battle Tops & Arena is a stylized visual asset collection for building battle-top characters and arena environments in Unity.MODULAR TOPSCombine core, shell/battle-ring, weight-disc and spin-tip components to create different silhouettes. The collection includes 60 modular components and 15 assembled examples. The theoretical part-choice count is 50,625 combinations; this is not a count of separately authored models or a guarantee that every possible combination has been visually tested.ARENA ENVIRONMENTSEight themes are included. Each theme supplies a complete WORLD model, three environment layers and a collision source. Additional mechanical arena/light models, ten static FX meshes and one static rain mesh are provided. Complete world Prefabs include static ground collision setup; collision-only Prefabs deliberately do not render.UNITY DELIVERY129 native FBX models with corresponding Unity Prefabs, shared materials, an arena demonstration scene and a separate close-up showcase of all 15 assembled tops. Setup documentation and a catalog of the actual Unity model delivery are included.REQUIRED UNITY PACKAGESThe editable material ShaderGraphs are included in the package; glTFast is not required. com.unity.render-pipelines.universal 17.6.0 is the declared Unity Registry dependency and installs Shader Graph 17.6.0. Keep Shader Graph installed for Built-in material rendering. Prepared and tested on Windows with Unity 6000.6.2f1; actual Mac rendering has not been verified. The included demos use URP Forward.INTEGRATION SCOPEThese are visual models and static environment collision assets. Battle logic, spinning/physics behaviour, skeletal animation, particle systems and dynamic weather are not included. Weather and FX pieces are static geometry. Add the gameplay and physics behaviours appropriate to your project.MODEL DELIVERY- 129 native FBX models and 129 corresponding Unity Prefabs.- 60 modular components and 15 assembled top examples.- Eight world themes, each with a WORLD model, three layers and one collision source.- Three additional mechanical arena/light models, ten FX meshes and one static rain mesh.TRIANGLE COUNTS- Assembled tops: 3,872-6,852 triangles per complete model.- Complete natural WORLD models: 13,624-26,940 triangles.- World collision sources: 4,480 triangles each.- The included UnityAssetCatalog.json lists individual model/prefab paths, triangles and dimensions.MATERIALS AND TEXTURES- 14 shared PBR materials with vertex-colour support.- 14 small 8 x 8 packed surface maps store material constants; these are not painted albedo textures.- UVs and vertex colours included.RIGGING AND ANIMATION- No skeletal rigging or animation clips.- No implemented battle simulation, dynamic weather or particle systems.- Static WORLD/arena ground collision is configured. Collision-only Prefabs are non-rendering.COMPATIBILITY AND DEMOS- Prepared and tested in Unity 6000.6.2f1.- Built-in and URP material rendering checked; demos use URP 17.6.0.- Two editable bundled ShaderGraphs support Built-in and URP. glTFast is not required.- Declared dependency: Universal RP 17.6.0, including Shader Graph 17.6.0. Keep Shader Graph installed for Built-in.- Demos use URP Forward. Actual Mac rendering has not been verified.- HDRP and custom render pipelines are not supported.- Arena demo, fifteen-top close-up showcase, setup menu and offline documentation included.Codex was used to assist with initial 3D shape generation, base-mesh prototyping and concept exploration. The delivered assets then underwent manual retopology, mesh cleanup, polygon reduction, UV work, vertex-colour assignment and pivot alignment. Collision setup was prepared where applicable. The supplied assets were inspected and tested in Unity; this does not constitute a hardware performance benchmark.OpenAI Codex also assisted with authoring the included ShaderGraph node networks and Editor setup validation code, and with material migration, documentation and validation tooling. The package was checked through rendering comparisons and fresh-project import tests.


