This fully realtime, hybrid screen-space and voxel-based solution works out of the box, bringing diffuse global illumination and realtime reflections to your scenes with AAA-quality visualsDesigned for Built-in RP and Windows platform DX11, DX12 and VulkanThis fully realtime, hybrid screen-space and voxel-based solution brings diffuse global illumination and realtime reflections to your scenes with AAA-quality visualsSimply add the Real Global Illumination component to your camera to enable fully realtime diffuse GI and reflectionsEverything works out of the box, delivering AAA-quality lighting with minimal setupChoose from Low, Medium, High, Ultra, and Cinema quality presets to find the right balance between visual quality and performance.Realtime reflections extend beyond screen-space information, allowing off-screen geometry to contribute to reflectionsFeaturesWorks out of the boxTested in all scene typesIndirect lighting, indirect shadows, and realtime reflectionsScreen-space and off-screen reflectionsDenoising option for a cleaner imageLow, Medium, High, Ultra, and Cinema quality presetsOne-click setupFoliage supportEmissive material supportSupport for the “Indirect Intensity” setting on light sourcesSupport for realtime lighting, baked lighting, or a combination of bothSupports DirectX 11, DirectX 12, and Vulkan on WindowsOther platforms are not supported. If you need support for another platform, please contact the developer at aliyeredon@gmail.com


