5 Stylized Hand-Painted Dogs! Featuring unique designs, fully rigged characters, and 10 ready to use animations per dog.Used the new input system for the demoStylized Hand-Painted DogsAdd personality and charm to your game with this collection of 5 stylized hand-painted dogs! Each dog features a unique appearance, expressive facial features, and a colorful art style, making them a great fit for a wide variety of game projects.With fully rigged characters and a versatile set of animations, these dogs are ready to bring life and movement to your game world.Features:5 Stylized Dog CharactersHand-Painted TexturesFully Rigged Characters10 Ready-to-Use Animations Per CharacterUnique Designs and Color PatternsGame-Ready 3D ModelsEasy to Integrate into Your ProjectsIncluded AnimationsEach dog includes the following animations:IdleBarkWalkRunEatJumpLying DownSit 1Crouch WalkSit 2Art StyleThe dogs feature a colorful, stylized look with hand-painted textures, expressive eyes, and appealing proportions. Their consistent art style makes them easy to use together in the same game environment.If the materials appear pink or do not render correctly after importing, simply navigate to:Assets → Hodaart → [Package Name] → PackagesThen double-click the package that matches your project's Render Pipeline:Built-In → For Built-in Render PipelineHDRP → For High Definition Render PipelineIf you are using URP, no additional setup is required.--- ASSET LIST (5 UNIQUE DOGS) ---Dog 01: vertices: 3,729 triangles: 7,352Dog 02: vertices: 3,273 triangles: 6,426Dog 03: vertices: 3,263 triangles: 6,406Dog 04: vertices: 3,719 triangles: 7,278Dog 05: vertices: 3,238 triangles: 6,368TOTAL: objects=5, vertices: 17,222 triangles: 33,830--- TECHNICAL DETAILS ---Textures: 2K PBR workflow (can be downscaled in Unity for optimization).Optimization: Low poly meshes optimized for real-time performance.Setup: Prefabs are pre-configured; just place them in your hierarchy.Texture resolution: 2048x2048Texture maps included: Albedo (Base Color)Materials: 1 material per mesh (optimized for performance)UVs: Non-overlapping, optimized for game use


