Analyze and optimize mobile Unity projects with focused Android/iOS checks, safe batch fixes, custom values, verification, and reports.Mobile Performance Optimizer is a Unity 6.x URP Editor tool for Android and iOS optimization. It reviews textures, materials, meshes/models, audio, URP, quality and build settings. It supports guided fixes, custom values, batch operations and reports. Final performance should be validated with Unity Profiler and target devices.Mobile Performance Optimizer is a Unity Editor tool designed to help developers find and fix common mobile optimization problems without manually checking hundreds or thousands of project assets.Choose your target platform and device tier, scan the project or a smaller scope, review detected problems, and apply recommended or custom optimization values.KEY FEATURES• Android and iOS optimization workflows• Low, Mid, and High device tiers• Full Project scanning• Build Scenes scanning• Current Scene scanning• Selected Folder scanning• Selected Assets scanningTEXTURE OPTIMIZATION• Detect oversized textures• Review mobile platform overrides• Configure Max Texture Size• Review Read/Write settings• Review Mip Map settings• Configure supported compression options• Apply one custom value to compatible textures in a category• Batch preview before applying changesMATERIAL OPTIMIZATION• Detect supported material optimization opportunities• GPU Instancing recommendations• Apply compatible material fixes in batches• Verify changes after applyingMESH / MODEL OPTIMIZATION• Review mesh/model importer settings• Detect unnecessary Read/Write usage• Review supported mesh compression settings• Apply compatible importer changes safelyAUDIO OPTIMIZATION• Review mobile audio import settings• Review Load Type and Preload behavior• Configure supported optimization values• Apply compatible changes in batchesPROJECT SETTINGS• Review important URP mobile settings• Review Quality settings• Detect development/debug build settings that should not ship in productionSAFE OPTIMIZATION WORKFLOWThe tool is designed around a review-first workflow:Scan → Review → Preview → Apply → Verify → Re-scanChanges are not silently applied. Where supported, you can use the recommended value or choose your own custom value before applying the optimization.CATEGORY-SPECIFIC BATCH FIXINGInstead of one global “Fix Everything” action, fixes are organized by category.For example:• Fix All Textures• Fix All Materials• Fix All Meshes / Models• Fix All Audio• Fix applicable URP or Quality settingsCompatible assets are changed while unsupported assets are skipped rather than force-modified.REPORTINGExport scan results as:• HTML• CSV• JSONReports can be used for project reviews, optimization tracking, or sharing findings with a team.SCAN LARGE PROJECTS MORE EASILYYou do not have to scan the complete project every time. You can focus analysis on the current scene, build scenes, a selected folder, or selected assets.REQUIREMENTS• Unity 6.x• Universal Render Pipeline (URP)• Unity Editor• Intended for Android and iOS mobile optimization workflowsIMPORTANTMobile Performance Optimizer performs static project and asset analysis. It does not replace the Unity Profiler and does not guarantee a specific FPS improvement.Final performance should always be validated with the Unity Profiler and on representative target devices.Some custom shaders, specialized import pipelines, gameplay-dependent settings, or project-specific optimization decisions may require manual review.DOCUMENTATIONThe package includes Quick Start, User Guide, category guidance, troubleshooting information, FAQ, reports documentation, and support information.Mobile Performance Optimizer is a Unity Editor tool designed to help developers find and fix common mobile optimization problems without manually checking hundreds or thousands of project assets.Choose your target platform and device tier, scan the project or a smaller scope, review detected problems, and apply recommended or custom optimization values.KEY FEATURES• Android and iOS optimization workflows• Low, Mid, and High device tiers• Full Project scanning• Build Scenes scanning• Current Scene scanning• Selected Folder scanning• Selected Assets scanningTEXTURE OPTIMIZATION• Detect oversized textures• Review mobile platform overrides• Configure Max Texture Size• Review Read/Write settings• Review Mip Map settings• Configure supported compression options• Apply one custom value to compatible textures in a category• Batch preview before applying changesMATERIAL OPTIMIZATION• Detect supported material optimization opportunities• GPU Instancing recommendations• Apply compatible material fixes in batches• Verify changes after applyingMESH / MODEL OPTIMIZATION• Review mesh/model importer settings• Detect unnecessary Read/Write usage• Review supported mesh compression settings• Apply compatible importer changes safelyAUDIO OPTIMIZATION• Review mobile audio import settings• Review Load Type and Preload behavior• Configure supported optimization values• Apply compatible changes in batchesPROJECT SETTINGS• Review important URP mobile settings• Review Quality settings• Detect development/debug build settings that should not ship in productionSAFE OPTIMIZATION WORKFLOWThe tool is designed around a review-first workflow:Scan → Review → Preview → Apply → Verify → Re-scanChanges are not silently applied. Where supported, you can use the recommended value or choose your own custom value before applying the optimization.CATEGORY-SPECIFIC BATCH FIXINGInstead of one global “Fix Everything” action, fixes are organized by category.For example:• Fix All Textures• Fix All Materials• Fix All Meshes / Models• Fix All Audio• Fix applicable URP or Quality settingsCompatible assets are changed while unsupported assets are skipped rather than force-modified.REPORTINGExport scan results as:• HTML• CSV• JSONReports can be used for project reviews, optimization tracking, or sharing findings with a team.SCAN LARGE PROJECTS MORE EASILYYou do not have to scan the complete project every time. You can focus analysis on the current scene, build scenes, a selected folder, or selected assets.REQUIREMENTS• Unity 6.x• Universal Render Pipeline (URP)• Unity Editor• Intended for Android and iOS mobile optimization workflowsIMPORTANTMobile Performance Optimizer performs static project and asset analysis. It does not replace the Unity Profiler and does not guarantee a specific FPS improvement.Final performance should always be validated with the Unity Profiler and on representative target devices.Some custom shaders, specialized import pipelines, gameplay-dependent settings, or project-specific optimization decisions may require manual review.DOCUMENTATIONThe package includes Quick Start, User Guide, category guidance, troubleshooting information, FAQ, reports documentation, and support information.


