Build cold rooms and sorting areas with 57 URP prefabs: modular panels, conveyors, containers and shelving. Includes three condition treatments, three LODs per component and seven scenes.Requires the Universal Render Pipeline.Add a cold-storage section to your game's larger environment. This collection combines insulated wall, floor and ceiling modules with a sliding freezer door, conveyor connections, removable container lids, solid tubs, storage racks and protective barriers.Drag individual prefabs into your scene or adapt a receiving room, sorting line or frozen reserve from the supplied examples. Matching dimensions, prepared combinations and connector documentation help you fit the pieces together while keeping your layout editable.Maintained, worn and frosted treatments provide three conditions for the equipment and architecture. The sliding door includes an optional open/close script; original conveyor rollers have a visual rotation example. All components, materials, scripts and documentation live below Assets/ColdStorage.The package contains 44 component prefabs and 13 assembly prefabs, for 57 prefabs total. Its 50-entry catalog comprises three original equipment assemblies, 37 additional pieces including named size variants, and ten reusable assembly presets. Assemblies reuse meshes. LOD representations, finishes and scenes are not counted as extra catalog entries.FeaturesModular room pieces: insulated panels, doorway infills, corner finishes, floor and ceiling sections.Equipment combinations: sliding freezer door, straight/curved conveyors, transfer table, bridge, guides, stop and supports.Storage and handling: vented crate, solid tubs, removable lids, dolly, shelving components, bollards and bumpers.57 ready-to-place prefabs, including ten added assembly presets.Three LOD levels for each of the 44 component meshes, configured through native LODGroups.Compound box collision designed around door openings, container interiors, shelving and conveyor supports.Maintained, worn and frosted URP material treatments, plus the supplied blue-crate finish and window glass.Seven example scenes: receiving room, sorting line, frozen reserve, full catalog, condition comparison and two equipment demonstrations.Buyer guide, complete catalog, assembly recipes and per-mesh triangle/dimension inventory.Questions and setupCan I combine this with other environment packs? Yes. Use selected prefabs in your existing URP scene and adapt lighting and materials to your game's appearance. The supplied examples are optional small arrangements.Why are there 50 catalog entries but 57 prefabs? The catalog lists three complete original equipment assemblies, 37 added pieces and ten added assembly presets. The prefab folder also exposes the seven component parts of the three original assemblies, giving 44 components plus 13 assemblies.Is this a complete logistics or warehouse simulator? No. It is an art asset pack with optional demonstration motion. Add your own controls, cargo transport, Rigidbody settings, interaction logic, sound and networking. Moving a Transform-driven door does not make it a complete physics controller.How do I change the condition? Assign the matching Maintained, Worn or Frosted family material to each relevant LOD renderer; retain the glass material in the window's separate slot. The guide explains the material families. Frost is a shader treatment, not a weather simulation.Are Blender files or an Unreal project inside the Unity package? No. This native delivery contains the Unity prefabs, FBX meshes, materials, textures, scenes, runtime motion script and documentation. Editable Blender and Unreal archives exist as a separate edition; do not assume a cross-store purchase entitlement unless the published offer explicitly includes it.How do I start? Import into a URP project, then open Assets/ColdStorage/Scenes/L_AssetShowcase.unity. Use L_All50Entries to browse the full catalog and L_ConditionComparison to compare finishes.Media and authoring disclosureThe Unity gallery and demonstration video show the supplied assets rendered in the native Unity player. The video includes explanatory captions. Presentation lights, floor, labels and cameras are demonstration helpers and are excluded from catalog counts. Video encoding frame rate is not a gameplay-performance claim.Created by Latchbay Studio with AI assistance. OpenAI Codex assisted procedural Blender modeling, texture-authoring scripts, Unity integration code and documentation. The assets underwent native import and Play checks and visual review. Previews show the actual delivered Unity content. The source collection uses no purchased asset libraries, photographic scans or third-party texture photographs.Release: 1.0.0Unity editor tested: 6000.6.2f1Render pipeline tested: Universal RP 17.6.0Prefabs: 57: 44 component prefabs plus 13 assembliesComponent meshes: 44 base components, each with 3 LOD levels; 132 FBX representationsLOD0 triangle range: 108–13,167 per component; individual counts in Mesh_Inventory.csvCollision: 130 compound boxes across the 44 base component prefabs; original rollers and the thin cross brace intentionally have noneMaterials: 15, including equipment conditions, blue crate, glass and demonstration floorSource textures: 19 distinct 1024/2048 px PNG inputs; native channel-conversion maps are also suppliedScenes: 7Scale: 1 Unity unit = 1 metre; Y upDelivery: Native .unitypackage; all content under Assets/ColdStorageURP is required. Built-in and HDRP materials are not supplied. URP is a Unity package prerequisite and is not redistributed in this product. Other editor versions, platforms, baked-lighting appearances and deferred-renderer appearances have not been verified for this edition.The kit's palette BaseColor/ORM atlas textures intentionally disable mipmaps to prevent tile bleeding; normal and noise maps retain mipmaps. Review these settings against your scene's texture budget and distant appearance.Created by Latchbay Studio with AI assistance.


