RPG Weapons - 73 Stylized Fantasy Weapons
Hady Studios
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73 stylised fantasy weapons for Unity 6 URP: 3 LODs, pivot at the grip, grip sockets and a script that puts any weapon in any Humanoid character's hand.Made and tested in Unity 6 URP: one URP Lit material per weapon (albedo map, plus emission on 24). Built-in: switch the shader to Standard, same texture slots. HDRP: switch to HDRP/Lit and reassign the textures (not tested). Models, LODs, sockets and scripts work in any pipeline.73 stylised fantasy weapons, ready for your characters' hands.The set — 13 swords (one-handed, longswords, greatswords, scimitars, a rapier), 7 axes, 7 maces & hammers, 7 daggers, 10 polearms, 6 staffs and 2 wands, 3 bows, a crossbow, 8 shields and a 9-piece villain set. The bows come with their arrows.Built for games — stylised painted-look textures (1024/2048) with emission on the glowing ones, one URP Lit material each, 3 LODs (LOD Group), real-world scale, pivot at the grip, Grip / Tip / Back sockets. Bows and the crossbow are rigged: the string draws and the limbs bend.Hold them right — WeaponHolder puts any weapon in any Humanoid's fist the same way on every avatar and closes the fingers on the real grip; every prefab carries its grip preset. BowString draws the bows and reloads the crossbow.Fits your game — made for fantasy RPGs, action and adventure games, from village militia to knights, elves, dwarves and dark villains. Every weapon has its own material and texture, so recolouring one never changes another.Showcase scene and PDF documentation included. Unity 6+, URP (Built-in: switch the materials to Standard).No animations or character included — WeaponHolder works with the Humanoid animations you already use.- Number of textures: 99 (75 albedo, 24 emission)- Texture dimensions: 2048×2048 (85), 1024×1024 (14)- Polygon count: LOD0 208 – 13,454 triangles per weapon (median ≈ 4,900); LOD1 50 %, LOD2 25 %- Minimum polygon count: 208 triangles- Maximum polygon count: 13,454 triangles- Number of meshes/prefabs: 75 meshes, 75 prefabs (73 weapons + 2 arrows)- Rigging: Yes, the 3 bows and the crossbow (string draws, limbs bend); the other weapons are static meshes- Animation count: 0- Animation type list: none (BowString drives the bow string from script)- UV mapping: Yes- LOD information: every weapon has 3 levels (LOD0, LOD1, LOD2) in a LOD Group- Materials and texture maps: one URP Lit material per weapon; albedo map, plus emission map on 24 glowing weapons; stylised painted look (not full PBR: no normal or metallic maps)- Scripts: WeaponHolder, WeaponGrip, BowString, WeaponEvents (+ a demo orbit camera); showcase scene; PDF documentation- Real-world scale, pivot at the grip, Grip / Tip / Back sockets; no dependencies beyond URPThe procedural Blender scripts that build every model in this package, and the package's C# scripts, were written with the help of an AI coding assistant. No AI image, texture, 3D-model, sound or animation generators were used: every mesh, UV map, texture, LOD and material is produced by those scripts, then reviewed and tested by us in Unity.


