Build cozy medieval villages fast with 206 modular low poly buildings and props. One master material keeps draw calls low, and ready-made day, sunset and night demo scenes get you started in URP.Build a living low poly medieval village in minutes. This stylized, modular pack gives you 206 ready-to-use structures and props, made for URP and designed to snap together cleanly. Mix buildings, market stalls and a working blacksmith to create villages with real variety, from quiet hamlets to busy market towns.MORE OPTIONS, MORE VARIETYModular building pieces, roofs and timber framing let you assemble many different houses, shops and workshops from the same kit. WHAT'S INCLUDED- 206 modular structures and props- Modular building components: walls, roofs and timber framing- Interior and exterior props: furniture, blacksmith tools, market stalls and lighting- Pre-configured demo scenes with Day, Sunset and Night lighting- Clean mesh geometry, optimized modular snapping, lightmap UV paddingONE MASTER MATERIAL, MINIMAL DRAW CALLSEvery asset uses a single master material and color palette texture, so objects batch together and draw calls stay low. That keeps the pack light for mobile and indie projects. PIPELINE COMPATIBILITYBuilt and pre-configured for the Universal Render Pipeline (URP). -Built-in Render Pipeline: Supported via manual shader reassignment. Simply select the material and change the shader to Standard to link the texture atlasGREAT FORRPGs, fantasy adventures, city builders, strategy and survival games, game jams and fast prototyping.SUPPORTQuestions, a missing prefab, lightmapping help or a prop request? Email polyloom.contact@gmail.com. This pack is the first of a growing PolyLoom medieval world, and every future pack uses the same single material atlas, so they will work together.RENDER PIPELINE- Built and pre-configured for the Universal Render Pipeline (URP)- Tested with Unity 6000.5.2 (URP)MATERIAL AND TEXTURES- Single Material Atlas: all 206 meshes/prefabs share one master material- Master material textures: Albedo, Emission and Metallic (with Smoothness stored in the alpha channel)- Master material texture dimensions: 1024 x 1024- Emission map drives the glowing windows and lanterns for sunset and night scenes- Terrain: 3 terrain textures, including a normal map for the stone surfaces- Retheme the entire scene in seconds by editing or replacing the palette textureMESHES AND POLYGON COUNT (triangles, measured in Blender)- Number of meshes/prefabs: 206- Most prefabs: approximately 300 triangles- Minimum: 88 triangles- Maximum: 2,000 triangles (large master prefabs)- All meshes are UV mapped- Clean mesh geometry and optimized modular snapping- Lightmap UV padding and a zero light bleed setup for clean baked lightingPREFABS AND CONTENT- Modular building components: walls, roofs and timber framing- Interior and exterior props: furniture, blacksmith tools, market stalls and lighting- Animated windmill- Prefab presets in Lit and Unlit versions- Props available as single prefabs or as grouped sets- Pre-configured demo scenes with Day, Sunset and Night lightingCOLLISION- Most prefabs include colliders, using Box Colliders or Mesh Colliders depending on what fits each object best- Purely decorative items, such as road slabs, have no colliders, since they are for visual detail only and not for interactionRIGGING, ANIMATION AND LOD- Rigging: No- Animation: 1 (windmill)- LODs: None (meshes are already low poly)


