Thick grass near the camera and grass all the way to the horizon, with no hard edge in between. The far grass needs no meshes and costs about 0.1 ms. For Unity 6 and URP.Unity's terrain grass stops at its detail distance. Set it far and your frame rate drops. Set it short and you get a hard line with bare ground behind it.Endless Grass fixes that. You get thick, real grass near the camera that moves in the wind. Further out, the ground itself is drawn as grass, all the way to the horizon. There are no extra meshes, and it costs about 0.1 ms a frame.Set up in a minuteSelect your terrain.Open Tools > DEV505 > Endless Grass > Quick Check and press Plant Grass on Terrains.Press Play.What you getGrass that reaches the horizon, with no edge8 grass meshes and a grass shader with sunlight shining through the bladesWind gusts that roll across the whole fieldOne-click planting on your terrainsOne Inspector to tune it allA demo meadow with an FPS counter (press G to compare)Full C# source and a PDF guideGreat for open-world, survival and farming games, or any scene with a long view over grass.Enjoying Endless Grass? Please leave a review and tell me what you'd like added next. I consider every suggestion. Any problems? Message me on DiscordRequirementsUnity 6 (6000.0 or newer)URP 17, with Depth Texture on (the Quick Check turns it on for you)Unity Terrain: the grass grows on terrains only, one terrain or a grid of tilesInput System package: only for the demo's playerDeveloped with AI assistance: optimizations, code comments, and documentation.


