A full day and night for URP from one directional light: a sun that sets in a band of fire, moonlit nights, god rays, a sun flare, and eyes that adapt to the sun.A full day and night for URP, from one directional light.Add one component and the sun rises, crosses the sky and sets in a blaze of colour. Then the full moon comes up and lights the night. Scrub to any hour in the Scene view, or press Play and let the clock run.Features• Sun and moon from one light. Your directional light becomes the moon at night, so you get moonlit shadows without a second shadowed light.• A sky that follows the sun. Fiery sunsets, a glowing afterglow, a deep blue night sky and a full moon.• Dusk and night lighting. Fog, ambient light and reflections dim and cool as the sun goes down, and a soft night look blends in.• God rays. Shafts of light through every gap, from the sun by day and the moon by night. The demo shows how to add a ground mist for stronger beams.• Sun adaptation. Look into the sun and the view darkens. Look away and it recovers, like your eyes.• Sun flare. Glow, streak, rainbow halo and lens ghosts, hidden when something blocks the sun.Easy to use• One-click setup that works with your existing light, sky and volumes.• Preview any hour in the editor. Your scene's own lighting is always what gets saved.• Quick Check window finds and fixes setup problems.• Demo scene: a stone circle at sunset with a first-person player. Hold T to speed up time.Part of the DEV505 Survival Pack. Works with Living Lake: the lakes reflect the sunset and the night sky.Requirements: Unity 6, URP 17 (Render Graph), a real-time directional light with shadows, post-processing on the camera.Developed with AI assistance: optimizations, code comments, and documentation.


