SketchInk Renderer adds lively, customizable ink outlines to selected objects in Unity 6 URP, with support for meshes, cutouts, sprites, transparent occlusion, and uGUI.URP only. Verified with Unity 6000.0.62f1, Universal Render Pipeline 17.0.4, Unity UI 2.0.0, and Direct3D 11. Render Graph is supported, with a compatibility path included for configurations where Render Graph can be disabled. Built-in Render Pipeline and HDRP are not supported.I created SketchInk Renderer for projects that need a stylized ink look without replacing every material or rebuilding the art pipeline.Setup is straightforward: add the Renderer Feature to your URP Renderer Data, choose the layers you want to affect, and adjust the look in one place. You can keep the lines clean and stable or add wobble and grain for a more animated result.The effect uses depth, normals, and scene color to find edges. There are also controls for smoothing, angle stability, and cleaning up small pixels, which makes it easier to balance the style against performance.Meshes and alpha cutouts work out of the box. The package also includes optional support for SpriteRenderer objects and separate components for uGUI Image and RawImage elements, so UI and sprites can share a similar visual style with the 3D scene.I included three starting presets, a small demo scene, editable source code, and offline documentation explaining every important setting.Please note that this package is made specifically for the Universal Render Pipeline. Built-in RP and HDRP are not supported. Text and TextMeshPro components are intentionally left unchanged.• Unity 6 and Universal Render Pipeline• Verified with Unity 6000.0.62f1 and URP 17.0.4• Render Graph support• Layer-based object selection• MeshRenderer and SkinnedMeshRenderer support• Automatic alpha-cutout handling• Optional SpriteRenderer support• Optional uGUI Image and RawImage support• Screen Space Overlay, Screen Space Camera, and World Space Canvas support• Depth, normal, and color edge detection• Adjustable color, strength, and thickness• Animated line wobble from 1 to 60 FPS• Paper grain• Transparent-object occlusion• Edge smoothing and small-pixel cleanup• Performance 4 Tap and Smooth 8 Tap modes• Clean Ink, Cartoon, and Soft Lines presets• 3 custom shaders• 2 demo materials• 2 demo textures at 512 × 512• Demo scene and offline documentation• Full editable C# and shader source• No third-party Asset Store dependenciesNot supported:• Built-in Render Pipeline• HDRP• Text and TextMeshPro outliningI used OpenAI Codex while developing this asset. It helped me review and troubleshoot parts of the code, draft sections of the documentation, and prepare the marketing images. I manually reviewed, edited, integrated, and tested the final package in Unity. The asset does not use AI services at runtime and does not require an internet connection or an external AI account.


