RT Decal System Complete is a full Unity decal toolkit for roads, markings, graffiti, dirt tracks, custom PNGs, spline workflows, baking, optimization, and advanced decal creationDesigned and tested for the Universal Render Pipeline (URP). Built-in Render Pipeline, HDRP, and Custom Render Pipelines are not supported in this releaseRT Decal System Complete is the full edition of the RT Decal System toolkit.It includes everything from the Standard edition, plus the complete decal library and the built-in PNG Editor for preparing custom decal artwork directly inside Unity.The system is designed for road environments, racing games, driving games, open-world scenes, urban environments, parking areas, drift tracks, race tracks, terrain, and other decal-heavy projects.Use manual Scene View placement for individual decals, spline workflows for continuous paths and markings, road tools for lane details and symbols, and baking/optimization tools for larger scenes.RT Decal System Complete supports custom PNG importing, surface-conforming decals, layered spline painting, road markings, dirt track creation, graffiti, posters, skid marks, cracks, stains, road-surface details, and more.The Complete edition includes the full ready-to-use decal collection and the built-in PNG Editor.Render Pipeline: URP• Manual Scene View decal placement• Surface-conforming decals• Custom PNG import support• Built-in PNG Editor• Full decal library• Spline decal generation• Layered manual spline painter• Road marking workflows• Dirt track creation• Graffiti and environmental decal workflows• Baking and atlas tools• Tight-alpha mesh optimization• LOD support• Distance culling• Centralized runtime decal management• Mobile-oriented optimization options• Demo scenes included• Video tutorials included• URP supported• Requires Unity Splines and Unity Mathematics packagesAI tools were used to assist with the creation of some decal artwork and visual content included in the package. All generated content was reviewed, edited, organized, and integrated into the final asset by the publisher


