Dieselopolis: Dystopian Megastructure
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Dieselopolis Megastructure is a modular 3D environment pack and procedural building toolkit for creating dense dieselpunk, cyber-dystopian, and megastructure environments in HDRP,URP and BuiltinDieselopolis: Dystopian MegaStructure is a modular 3D environment pack and procedural building toolkit designed for creating dense industrial, dieselpunk, cyber-dystopian, and megastructure environments in Unity, with support for HDRP, URP, and the Standard Built-in Render Pipeline.The pack includes 156 meshes covering modular architecture, residential and industrial structures, structural frames, exterior pipes, props, decals, holographic elements, and environmental details.Dieselopolis also includes a collection of custom editor and runtime tools designed to reduce repetitive environment-building tasks and speed up large-scale scene creation.Key Features156 modular environment meshesModular dystopian, dieselpunk, industrial, cyberpunk, and megastructure architectureProcedural modular building generation with multiple block typesSeed-based building, decal, and billboard randomizationInterior emissive color variation and independent light flickeringProcedural modular bridge and multi-floor elevator generationRandomized billboards, exterior lamps, canopies, decals, and environmental detailsMulti-spline cable generation using Unity SplinesAdjustable automatic cable sag with multiple sag modesStart and end cable anchors with automatic connector placementAdvanced hologram shader with flicker, glitch, interlace, and corner-detection effectsNegative-scale Box Collider repair utility for mirrored modular assetsFinal Prefab Baker for converting procedural setups into clean standalone prefabsDedicated materials and hologram shaders for HDRP, URP, and the Standard Built-in Render PipelineDemo scenes for HDRP, URP, and the Standard Built-in Render PipelineCable Tool requires Unity Splines (com.unity.splines)Number of textures:198 for Standard Built-in Render Pipeline155 for HDRP239 for URPTexture resolution: 1K to 4K, depending on asset requirementsMinimum triangle count: 2 — SM_Banner01Minimum vertex count: 4 — SM_Banner01Maximum triangle count: 88,881 — SM_Rooftop_InstrumentDMaximum vertex count: 48,337 — SM_Rooftop_InstrumentDNumber of meshes: 156Number of prefabs: 207Number of materials:130 for Standard Built-in Render Pipeline115 for HDRP116 for URPNumber of scripts: 17Number of custom shaders:1 for Standard Built-in Render Pipeline1 for HDRP1 for URPAnimation count: 1 — Fan WingsRigging: NoUV Mapping: YesLODs: NoMaterial types:Standard Shader for Built-inHDRP/Lit for HDRPUniversal Render Pipeline/Lit for URPCustom Hologram Shader for Built-in, HDRP, and URPModular: YesRender Pipelines Supported:Standard Built-in, URP, HDRP


