Norway Fjell Real-World Terrains 15 km
Matei Ioan Alexandru
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80 real-world heightmaps of Norway, 14.999 x 14.999 km each at 3.72 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.Unity 2022.3 and above. Built-in, URP and HDRP in one package. Real-scale terrains (1 unit = 1 m) built from the exact heightmap pixels.Alpine peaks, long lake valleys, lake plateaus and high fjell of Norway at their real size80 real-world heightmaps of Norway from LIDAR elevation data. High fjell plateaus, glacial valleys, tarns, long lakes, ridges and escarpments of Norway, with snow on the highest tops. Each map covers 14.999 x 14.999 km (about 15 x 15 km, 225 square km) with 3.72 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.✦ WHAT'S INSIDE80 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 215 m to 1,812 m per mapOne Unity terrain per map - 4097 samples at the map's own spacing; the unused 64-sample strip at the edge is cut away with terrain holes3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Alpine Peaks & Tarns, Long Lake Valley, Lake PlateauTerrain Builder - one click turns any heightmap into a real-scale Unity terrainNorway fjell ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, lake bed), painted automatically from slope, landform and heightWater - lakes: mirror lakes that reflect the real mountains, with natural wind ripples travelling over calm mirror patches, soft shorelines and deeper water towards the middle, in Built-in, URP and HDRPSnow - on the highest tops✦ FEATURESExact scale - size and height range are in every file name and inside every PNG, and the builder reads them for youAnti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patternsCliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchangedVerify - compares every terrain height with the original pixels✦ PERFORMANCENative 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 171-231 FPS · URP 97-132 FPS · HDRP 90-102 FPS (RTX 3090)✦ DEMO CONTROLSMouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help✦ UNITY 2022.3 AND ABOVEBuilt-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.✦ USE CASESOpen-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.Heightmaps - 80 x 16-bit greyscale PNG, 4033 x 4033 px: 80 maps of 14.999 x 14.999 km (about 15 x 15 km, 225 square km) at 3.72 m per pixelRelief - 215 m to 1,812 m per map (lowest point of each map at 0)Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edgeDemo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)Ground textures - 8 Norwegian fjell ground layers + the shared ground layers, 4096 x 4096 albedo, normal and maskWater - lakes: mirror lake surfaces with travelling wind ripples, calm patches, soft shorelines and depth shading for Built-in, URP and HDRPShaders - anti-tiling, world-aligned terrain shaders with side projection on steep faces (triplanar) for Built-in, URP and HDRPEditor tools - Terrain Builder, Project Setup, Norway Fjell Ground Textures; PDF documentation includedCompatibility - Unity 2022.3 and above; Built-in, URP and HDRP


