Capture, battle, train, evolve and create your dream Monster RPG Game!Monster Battle Kit is a complete turn based monster battle template for Unity 6.Everything you need to build a creature collecting RPG in the style of the classic monster taming games: a full battle system, trainers, overworld systems and a library of battle VFX and SFX. Create your own monsters, tweak the data and make it your own.Turn-based monster battle template: 1v1 / 1v2 / 2v2 battles, trainers, status effects, buffs and debuffs, an overworld with wild encounters with probabilities, and a plethora of VFX for every move. Reskin it and build your monster RPG.Who this pack is forCreative minds who want a quick solution to start prototyping their new game into an MVPTalented VFX artists who wish to have a professional environment to showcase their effects and create amazing portfolio piecesAspiring game developers who want to learn how to create the systems included by reverse engineering the codeIndie developers who want a solid base to start creating their dream game without the hassle and terror of facing a blank canvasSFX and producers who want a nice environment to try their new sounds or practice creating sounds for the VFX includedWhat this pack is notA production ready MMORPG templateA definitive and closed product: we'll keep expanding and adding functionalities frequently unless it's already polished enoughA super optimized resource for mobile or "low end device" development such as Nintendo Switch 2 or Meta Quest VR (even though it's compatible)Battle systemTurn-based battles with up to two monsters per sideUp to 4 moves per monster, set directly in each monster assetA battle log to follow upA custom "cheat" trainer feature to test all animations, moves, scenarios, etc.Time dilation to see the combat at any speed you wishSwitch between different configurable camerasFlexible targeting: one enemy, both enemies, an ally, self, partner, any monster or all monsters, with mouse-hover selection and an on-floor target markerEnemy AI that chooses moves and targetsStats, levels and EXP, plus stat buffs and debuffs with their own VFXExpandable status effects: Burned, Venom, Frozen, Paralyzed, Asleep, Doomed, Dizzy, Glitched and Censored, each with a VFX on the monster and an icon in the HUD. Easily add your own set of rulesFully data-driven status effects: damage per turn, duration, skip-turn chance and recovery chanceTrainers and teamsPlayer profile with a configurable team (5 monsters by default) with their own levels, stats and movesEnemy trainers with custom teamsPick which trainer to fight right from the editor to test any matchup instantlySet custom names and properties for trainers, monsters...OverworldExplorable world scene that launches battlesWild encounters with weighted encounter tables, level ranges and group sizesTrainers you walk up to and challenge, with optional rematchesItem pickups, healing items (Potion, Super, Hyper and Mega Potion - expandable of course) and a Rest Station to fully heal your monstersPersistent game session between scenes: team, defeated trainers and return positionScreen transitions between world and battle, ready to customizeUI and presentationBattle HUD with name, level, HP, EXP and status iconsAction panel with mouse, keyboard and gamepad supportHUD theme and builder to restyle the whole UI quicklyBattle environments, fullscreen effects and per-monster sound banks with pitch per variantBuilt to be extendedScriptableObject-based data: monsters, moves, status effects, trainers, items, VFX and sound presetsCustom inspectors and Create menus to add new monsters, moves and items in minutesClean C# code split into Runtime, UI and Editor assemblies, easy to read and modifyBonusThe pack includes a bunch of VFX from our other Vefects' packs + brand new VFX to use in your own games too!To be added soon (if the pack gets enough positive feedback!)Multiplayer support (this will be a bit more complicated hehe)Technical detailsUnity 6000.0.23 or newerUniversal Render Pipeline (URP) - for now!Demo scenes for battle and overworld includedDocumentation will be presented via YouTube videos that will get updated while we keep developing the toolContact infoTo answer any questions or solve any issues that might arise reach out via email to info@vefects.com and we'll be glad to help you out!


