Swarm Shapeshifter Controller: Morphing Swarm Body & Form Creator
RageRun Games
$24.74
$49.49
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A playable body of thousands of leaves that morphs into 18 forms, builds bridges and towers, and fights its own way. Form Creator, Build Creator, 10 morph styles, 9 looks.Swarm Shapeshifter Controller gives you a playable body made of thousands of leaves (or petals, bats, sand, paper, embers, snow or maple leaves) that morphs into anything. Run as a leafy figure, smash the ground as a giant hammer, fire leaves from a cannon, fly as a dragon, then hold a key and build a bridge out of your own body. Every form moves and fights its own way, and the particles flow round everything in their path.Try it in your browser: Play the web demo18 forms, 18 ways to playFigure: runs, jumps and shoves, with an animated walk and runBall: rolls with momentum, rams and slams down from the airTornado: pulls, whirls and lifts everything nearbySaw: rolls on its edge and cuts through crates and robotsCloud: floats up and down freelyWings: flaps and glides between islandsDrill: dashes and pierces straight through thingsFist: punches with a lungeHand: turns on its side, grabs, carries and throwsShield: blocks punches and bashesSpring: hops and charges a super jumpBeast: trots, gallops and pounces on four animated legsSerpent: slithers and sweeps its tail all roundHammer: hops along and smashes the groundCannon: rolls on wheels and fires bursts of its own leavesWheel: drives fast, drifts and boostsDragon: flies on beating wings and breathes a gust of leavesVine Whip: lashes, pulls things in and swings from treesPlus Mesh (cover any model) and Character (cover any animated character)Build with your own bodyHold a key and part of the swarm leaves you to build: Bridge, Tower, Stairs, Ramp, Wall, Platform and Launch PadWalk on it, climb it, hide behind it; let go and the leaves fly backBuild Creator: turn any mesh into your own build (arches, domes, rams...) and test it in a live previewRules for builds: launch, fly up, speed boost, push away, hurt robots, follow you, move forward, spin, bouncy, burst when cleared and timer, or write your own in C#Your own abilitiesGive any form its own abilities: Shoot Leaves, Dash, Shockwave, Super Jump, Spin Attack, Pull In, Blink, Leaf Burst and HoverStack several on one form, tune them with sliders and watch them in the Form Creator's ability testWrite your own abilities in C#; they appear in the list automaticallyMorphing that looks alive10 morph styles: Swirl, Explode, Flow, Ripple, Scatter, Implode, Rain, Vortex, Shatter and WaveParticles keep their height between forms, so morphs look tidyScatter dodge: burst apart and reform a few metres onHits knock leaves loose; they fly off and come backParticles that reactUp to 65,000 particles on the graphics card, with a CPU fallback for WebGL and older phonesPieces that hit a tree, crate or wall slide round it and catch up with the bodyThe body squeezes past thin things like tree trunks and poles; walls still blockParticles land on the ground, rustle in the wind and fall when scattered9 looksLeaf Spirit, Autumn Wraith, Petal Dancer, Bat Swarm, Sand Golem, Paper Storm, Ember Spirit, Snow Sprite and Maple SpiritBuilt-in pictures drawn in code, or your own texture or atlasColours, size, light through the leaves and glowYour own charactersCover any animated character in leaves with the Character formAnimator Link sends the swarm's speed, jumps and ability presses to your own Animator, so the leaves follow your own walk, run, jump and attack animationsPhysics from the formDamage and push per form, breakable props, a damage interface for your own objectsTwo robot types to smash, with a spawnerFollow camera that swings behind the swarm and stays out of wallsEasy to set upOne Setup Window: create a playable swarm in one click, presets, plain-language slidersTabs for Look & Feel, Forms, Collisions, Building, My Builds and CharacterValidate page with Fix All; My Designs page for your saved formsMade for programmers tooClean, namespaced C# (RageRunGames.SwarmShapeshifter)Events for form changes, jumps, landings, abilities and hitsScripted input for AI and cut-scenes; morph any form or start a build from codeBase classes for your own build rules and form abilitiesDemo includedFloating Islands: robots to smash, crates and barrels, high islands to reach, every formPlayground: a forest to squeeze through, a crate city, a jump park and gaps to bridgeDemo menu with a live swarm and the look pickerA Quick Start and full Documentation are included.Contact: ragerungames@gmail.com · Join our Discord communityFeaturesParticle body on the graphics card (compute shader, up to 65,000) with a CPU fallback (WebGL, older phones), same maths on both18 ready-made forms plus Mesh and Character, each with its own movement and ability7 builds made from the swarm (Bridge, Tower, Stairs, Ramp, Wall, Platform, Launch Pad), Build Creator for builds from any mesh, 11 build rules9 form abilities you can stack on any form; base classes for your own rules and abilities10 morph styles; scatter, bursts, wind and ground collisionParticles flow round obstacles (spheres, capsules, boxes, meshes); the body squeezes past thin things9 looks with built-in pictures, custom textures and atlases, translucency and glowForm Creator: live preview, Shape / Looks / Moves tabs, stats, ability test, TRY IT!, Form Profiles and prefabsAnimator Link for your own animated charactersSetup Window: Start Here, Swarm (6 tabs), Presets, Validate (Fix All), My Designs, AboutRigidbody controller with a move mode per form, follow camera, form physics, breakables, damage interfaceRobots and spawner, Floating Islands and Playground demo scenes, demo menuKeyboard, mouse and gamepad (Input System or the old Input Manager)Quick Start and Documentation PDFsSupported render pipelines: Universal Render Pipeline (URP) only Supported Unity versions: Unity 6 and newer Supported platforms: Windows, macOS, Linux; WebGL and mobile use the CPU fallback Dependencies: none (Input System recommended for gamepads)


