Norway Peaks & Valleys Real-World Terrains 8 km + 4 km
Matei Ioan Alexandru
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57 real-world heightmaps of Norway: 54 x 8 km at 2.02 m + 3 x 4 km at 1 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.Unity 2022.3 and above. Built-in, URP and HDRP in one package. Real-scale terrains (1 unit = 1 m) built from the exact heightmap pixels.Fjord lakes, steep valleys, glacier tops and a 1 m detail mountain shoulder of Norway at their real size57 real-world heightmaps of Norway from LIDAR elevation data. Fjord lakes, peaks, steep valleys, cirques, glacier tops and a 1 m detail mountain shoulder of Norway, with snow on the highest tops. The 54 8 km maps cover 8.145 x 8.145 km (about 8 x 8 km, 64 square km) at 2.02 m; the 3 4 km maps cover 4.032 x 4.032 km (about 4 x 4 km, 16 square km) at 1 m. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.✦ WHAT'S INSIDE57 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 353 m to 1,823 m per mapOne Unity terrain per map - 4097 samples at the map's own spacing; the unused 64-sample strip at the edge is cut away with terrain holes3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Fjord Lake & Peaks, Steep Valleys, Mountain Shoulder 4 kmTerrain Builder - one click turns any heightmap into a real-scale Unity terrainNorway fjell ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, lake bed), painted automatically from slope, landform and heightWater - lakes: mirror lakes that reflect the real mountains, with natural wind ripples travelling over calm mirror patches, soft shorelines and deeper water towards the middle, in Built-in, URP and HDRPSnow and glaciers - on the highest tops✦ FEATURESExact scale - size and height range are in every file name and inside every PNG, and the builder reads them for youAnti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patternsCliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchangedVerify - compares every terrain height with the original pixels✦ PERFORMANCENative 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 141-156 FPS · URP 90-101 FPS · HDRP 81-86 FPS (RTX 3090)✦ DEMO CONTROLSMouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help✦ UNITY 2022.3 AND ABOVEBuilt-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.✦ USE CASESOpen-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.Heightmaps - 57 x 16-bit greyscale PNG, 4033 x 4033 px: 54 maps of 8.145 x 8.145 km (about 8 x 8 km, 64 square km) at 2.02 m per pixel and 3 maps of 4.032 x 4.032 km (about 4 x 4 km, 16 square km) at 1 m per pixelRelief - 353 m to 1,823 m per map (lowest point of each map at 0)Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edgeDemo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)Ground textures - 8 Norwegian fjell ground layers + the shared ground layers, 4096 x 4096 albedo, normal and maskWater - lakes: mirror lake surfaces with travelling wind ripples, calm patches, soft shorelines and depth shading for Built-in, URP and HDRPShaders - anti-tiling, world-aligned terrain shaders with side projection on steep faces (triplanar) for Built-in, URP and HDRPEditor tools - Terrain Builder, Project Setup, Norway Fjell Ground Textures; PDF documentation includedCompatibility - Unity 2022.3 and above; Built-in, URP and HDRP


